Aleksandr.Prus
Verified Member
I just think that we realy need THIS fireshield and also will be good if Firemanipulation will be just like a mirror ability like Wan`s.
Or by using Blaze. Blaze deletes items.Becuz we can just delete same items from your hands just by LClicking and tapping Q
Which was done only ONCE. I think it would make sense If we keep this redirection concept to Water and Earth only, because they are really iconic in those particular elements.I just think that we realy need THIS fireshield and also will be good if Firemanipulation will be just like a mirror ability like Wan`s.
Fire specializes in redirection as well. I'd say more so than Earth does.If we keep this redirection concept to Water and Earth only, because they are really iconic in those particular elements.
Why not with Fire though? We may not have seen the literal term of "redirection" shown in episodes other than when Wan did it, but they were certainly capable of it. You forget that the Fire Nation spent 100 years teaching young benders that fire was all about aggression and power. However, people who strayed from those beliefs showed it was about so much more. For example, when Fire Nation soldiers attacked Jeong Jeong, he redirected their fire back at them and used that opportunity to disappear. Your basing that idea on the "power and aggression" of firebending, not the style that was taught for thousands of years before that. Jeong Jeong knew the ancient styles and he used redirection. Wan was sort of the "creator" of firebending methods and he redirected fire. Iroh strayed from typical Fire Nation beliefs and he took redirection to a whole new level by implementing it into Lightningbending. There's no reason why actual fire should not be redirected. It was shown many times in the show, more than once.but not with fire.
We have actually SEEN evidence of fire redirection how ever Combustion redirection is simply a theory.but based of lack evidence it is likely it won't be implanted.
He didn't redirect. He formed and expanded is own and it was a shield.Why not with Fire though? We may not have seen the literal term of "redirection" shown in episodes other than when Wan did it, but they were certainly capable of it. You forget that the Fire Nation spent 100 years teaching young benders that fire was all about aggression and power. However, people who strayed from those beliefs showed it was about so much more. For example, when Fire Nation soldiers attacked Jeong Jeong, he redirected their fire back at them and used that opportunity to disappear. Your basing that idea on the "power and aggression" of firebending, not the style that was taught for thousands of years before that. Jeong Jeong knew the ancient styles and he used redirection. Wan was sort of the "creator" of firebending methods and he redirected fire. Iroh strayed from typical Fire Nation beliefs and he took redirection to a whole new level by implementing it into Lightningbending. There's no reason why actual fire should not be redirected. It was shown many times in the show, more than once.
That's how it was during the 100 year war, not before. As the Sun Warriors say, and how Zuko demonstrates, the true meaning of fire was lost over time due to the 100 year war; and I'm sure other events before hand led to the downfall of the traditional teachings.because that's how it was essentially and that's the emphasis of it.
By keeping fire strictly offensive is HELPING the spread of no diversity. Fire was way more diverse and useful than just attacks. However, during the 100 year war, attacks and power were the only things that mattered.No diversity = boring elements.
I meant being diversive FROM other elements. You got firejet (transportation), offensive abilities (fireblast, blaze) and a potential improved shield in the future (firemanip).By keeping fire strictly offensive is HELPING the spread of no diversity.
That would make every element same and boring If all of them one and equal.Having each elements be more diverse in their own ways helps the plugin stay true to the show where there were many different fighters of many different styles.
All of that can be already recreated with existing abilities.For example, Aang was a defensive Airbender where Zaheer was a more offensive Airbender. Katara specializes in redirection of waterbending where Ming Hua was more offensive/agile. And for fire, Zhao was more about offense and control where Jeong Jeong was more defensive and manipulative. We should extend on a few styles of fighting for each element to fit the element for many different personalities.
Which ruins airbending. Firebending 0.2 right there. We haveFor example, JedCore adds more attack moves for Air.
Even without it, you still can be offensive, IF you like (suffocation, airswipe and airsweep). Though that doesn't mean that the bending art itself shouldn't be dedicated/emphasis of relying only to "avoid and evade". Jedcore has overexaggrated by bringing too many of being offensive that leaves 9 out of 10 airbenders to become Zaheer-alikes. Jedcore made airbending firebending.... If that makes sense.Meaning if someone was more like Zaheer, they could be a more offensive Airbender.
Yes, but if you over do it by bringing overexceed numbers that outclass the standards: airbending becomes offensive, firebending - defensive.Having each elements be more diverse in their own ways helps the plugin stay true to the show where there were many different fighters of many different styles.
So your argument is that allowing Fire to have redirection will ruin firebending... Adding a feature such as being able to redirect a FireBlast, which is 100% possible, is going to ruin the element by making it too much like a different element... I would disagree. There are different ways you can achieve a redirection to "spice" it up a bit. Water and Earth both have their basic attacks redirectable by clicking the blast, so to keep from things getting "boring" use a different function. You could extend the Lightning function. Where you hold shift while looking at the oncoming blast, it sits there as a ball of fire while you hold shift, then when you release it shoots off as a normal fireblast. There's no logcial reason this shouldn't happen, by looking at the show. It's a different type of redirection for a basic ability. It would continue the same type of redirection already set in the element of Fire.
Whether or not an Airbender fights offensive or defensive should be their choice. The benders in the show had their choice of fighting style, so should the players. I get the idea that the direction for the plugin is to make it close to the show while keeping it diverse and fun. It'd be boring if EVERY firebender you came across was focused on attacks, which I see a lot. However, even with JedCore, which you said made Air too offensive, I see many different Air styles. I see some people abusing the extra offensive abilities, and I see some stay traditional and rely on mobility. That's mainly what I like about JedCore, it allows the player to choose their style rather than keep the style set by Pk. You say an Airbender could still main in offensive with default Pk (using AirSwipe, AirSweep and Suffocate) well typically AirSweep has a decent cooldown and Suffocate is difficult to land with most Configs, and is almost completely ineffective in speedy combat. Spamming AirSwipe makes you unliked (From what I've seen) which also makes you a target, when you're not liked.
The elements are similar and different at the same time. I think keeping an element restricted to one style of fighting would be bad, kind of sounds like a dictatorship. Saying you can only fight this way, not the other ways. Typically, people will choose the easiest and most effective way of fighting which is too be expected. That's why the Fire Nation was able to achieve a 100 year war, because they were the most "powerful" element. I just think players should have the choice to their own style and adding in Redirection will add to their options. It's possible, it could look cool, it makes Fire more diverse and would make an arena more diverse.
Listen :Р I mean that firebender do not need to burd the earth to destroy the itemsOr by using Blaze. Blaze deletes items.
Which was done only ONCE. I think it would make sense If we keep this redirection concept to Water and Earth only, because they are really iconic in those particular elements.
I wish I could say the same for OctopusForm, but oh well! They promise they won't delete it, even though its pointless and planned features can just be inserted to WaterArms.
I mean that Ya, we can dlt same items with blaze, butOr by using Blaze. Blaze deletes items.
Which was done only ONCE. I think it would make sense If we keep this redirection concept to Water and Earth only, because they are really iconic in those particular elements.
I wish I could say the same for OctopusForm, but oh well! They promise they won't delete it, even though its pointless and planned features can just be inserted to WaterArms.
Because they will definantly abuse it, like frost breath.We may not have seen the literal term of "redirection" shown in episodes other than when Wan did it, but they were certainly capable of it.
They aren't borings when other elements can't redirect. The Reason those two can redirect because it was iconic in the show, while for firebending - no. Not talking about lighting manipulation, because its obviously iconic and I agree its direction should stay.Water and Earth both have their basic attacks redirectable by clicking the blast, so to keep from things getting "boring" use a different function.
Agree, but offensive shouldn't be dedicated. Jedcore now engages them to be more offensive/firebender-alike than anything. If you don't wanna spam air swipe, literally switch things around utilizing only stocks. Airblast your opponent, then position tornado at them, air swipe, then twister, then airswipe again ect.Whether or not an Airbender fights offensive or defensive should be their choice.
They aren't, despite their looks. Firebending and Waterbending alike brothers regarding STOCK techniques, even jedcore. Jedcore makes AirBending and EarthBending both brothers with Jedcore. Ironically, it contradicts Katara's idea: "Aang, if fire and water are opposites, then what's the opposite of air?" (the answer is obvious there).The elements are similar and different at the same time.
I wouldn't call it restricting, but with the term "limited". You still can be defensive firebender, but you should be encouraged (not forced) to be offensive. Like with my real example, benders of all elements would become violent people, rarely using other principles such as defense, especally elements that emphasis it (airbending), If we provide outproporcial numers and unrestricted methods of choosing an other style than the one the element is based off.The elements are similar and different at the same time. I think keeping an element restricted to one style of fighting would be bad, kind of sounds like a dictatorship. Saying you can only fight this way, not the other ways. Typically, people will choose the easiest and most effective way of fighting which is too be expected. That's why the Fire Nation was able to achieve a 100 year war, because they were the most "powerful" element. I just think players should have the choice to their own style and adding in Redirection will add to their options. It's possible, it could look cool, it makes Fire more diverse and would make an arena more diverse.
- And what about it?And what about jedcore ?
Jedcore is just a part of earth, thaOkay, stop it >:Р). Jedcore is just a part of PK
And together they makes samethink that all the benders and nonbenders can use it the way how they wants
And i agree xNuminousx, as you can see :Р Why ? Becuz i know what he is talking about.
We need DC and we need it becuz it is PK
Do you realy want to play without PK ? I do not think so :Р.
I know, but i do not have a words to describe it
You know :Р Earthbenders can also use Earthkick to block attacksIronically enough, when something (*cough* Jedcore *cough*) does bring, but overdoes the "choose your style" spectrum, people then choose it and sticks with it without mixing up with other and utilizing the dedicatin elemet's empasis principle.
This is great example with Jedcore, hence dishoronable mention. After its installed, all elements just become one, because it introduced overexaggrated number of offensive arsenal. Airbending - agility and OFFENSIVE; Earthbending offensive (raiseearth is rarely used, don't know why); Water - OFFENSIVE, even IceWall is used for offensive purposes when it can be placed at any angle and then get scattered, Fire obviously and agree that it is and should stay OFFENSIVE. Now, tell me, where diversity in that? Oh yes, they still have the choice to be focused to use other stuff, but how many of there would be? 1 out of 8 ratio? That's really diversive I gotta say!
We should give firebenders 7 types of shied. Let's make a few of those powerful, according to you, because it would definantly bring people a "choice" how to fight, thus give "diversity" a birth.
Because they will definantly abuse it, like frost breath.
They aren't borings when other elements can't redirect. The Reason those two can redirect because it was iconic in the show, while for firebending- no
Agree, but offensive shouldn't be dedicated. Jedcore now engages them to be more offensive/firebender-alike than anything.
They aren't, despite their looks. Firebending and Waterbending alike brothers regarding STOCK techniques, even jedcore. Jedcore makes AirBending and EarthBending both brothers with Jedcore. Ironically, it contradicts Katara's idea: "Aang, if fire and water are opposites, then what's the opposite of air?" (the answer is obvious there).
I'm short for an average adult height, not tall.Do not tall me that we do not have a shield.
:Р Are you so stupid or what alse ? DC is JedCore (Sorry about D )- And what about it?
- Don't mean "Jedcore includes earth abilties"? Don't understand your english there, sorry.
- thaOkay? thaWhat
- I agree. As a custom side plugin, Jedcore is a part of Jedcore obviously.
- What's DC?
I didn't say or imply I wanna play without PK. That's the only reason I play minecraft, lol
ok