MeskenasBoii
Verified Member
Devs/CD can confirm or clarify of the things I listed that conclused from my assumtion that I picked up by following trello board's teasers/plans.
Predictable, but still a good reminder:
- Firemanipulation: new, defense aspect focused ability for firebending.
- AirBubbe will be removed.
- Firejet revamped to be like "jetpack".
- Mid Combo execution shorten to 10 seconds time out starts.
- WaterbottleBending fixed.
- Tremorsense revamped: triggers client side/pov glow to the opponents/allies.
- Chi blocking fixes.
- AirJump (presumambly, the ability from the last year recently suggested and set to be looking into)
- Double jump ~ user is propelled.
- Speed option for waterbending ability (maybe it's a config related setting?).
Predictable, but still a good reminder:
Regardless, Water is going to get updated too in the future.
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