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New Chi Fighting Style For Balance

TwistedEons

Verified Member
Hey, so i've realized chi is called OP by many people, or all other than the people who main as chi, simply because you have to punch to do more damage, and your target is stunned, where you can continuously do damage to the target, nothing would be stopping them in a 1v1, so here's the concept i had in mind...
Remove all direct damaging chi moves, meaning moves that simply require a punch, which means not including SwiftKick.

Here are the "moves" i thought of
PalmStrike
PlexusPunch
QuickJab
BackStrike
FocusStance (Mode Enter Move)


Basically, these are the parents of the new generation of chi blocking moves...
I'll explain in this spoiler so if you already know what chi is you don't have to open it up and read

Chi blocking is based on the martial arts style of pressure point, jabbing/punching a target's pressure points can result in severe damage, examples are the forehead, temples, solar plexus, shoulder bones, striking them will affect the target very heavily


The idea is, to make more possible moves for chi without overpowering it, think about it, why don't we add more attacks for chiblockers? it makes it too OP with the multiple direct damaging attacks, with this idea, chiblockers would have to execute more than one move to have a heavy damage inflicted on the target, if a chiblocker wants to kill, he or she now has to have skill.

The 4 moves stated above shouldn't really be considered powerful attacks, they do nothing on their own, you still do that basic 0.5 hearts per fist hit, but when combined like a combo, you can bet that your opponent will be dizzy and running.

The new generation of chiblocking moves would give more effects open without having chi be OP :
Nausea
Blindness (Smokescreen but close combat and won't blind yourself, unless you find a way to hit yourself)
Slowness
Weakness
Mining Fatigue (Could be used to stop players from breaking blocks if ever needed outside of arenas)

You see the idea in minds for the new generation of chiblockers?

Now hold on, why would people want slowness instead of the current chi paralysis?
It's basically a weaker version of it, the paralysis, correct me if i'm wrong, is too powerful, if you put the duration too low, it's underpowered, a little bit higher and it's overpowered, slowness + bending block = Close or completely the same as the current stuns, except we won't float in the air when punched by chiblockers while jumping, and we would be able to rotate our views (Is it possible to toggle?)
The slowness is maxed out so the target can't move at all
Here's a few moves i had thought of


Solar Plexus Jab
Hold sneak and use PlexusPunch on an opponent, release sneak and use QuickJab
Effect : Regular damage (1 Heart) + 1.5 Hearts
Slowness (2 Seconds)
Weakness (2 Seconds)
Cooldown : 2 Seconds


BackStab (New Generation)
BackStrike (Usable only at the back of course) and sneak while using QuickJab (Any part of the target)
Effect : Regular Damage (1 Heart) +1.5 Heart
Slowness (3 Seconds)
Blindness (1 Second, to show the sudden attack of blindness when hit with a great force)
Cooldown : 3 Seconds


Concussion
PalmStrike then use QuickJab, then switch to PlexusPunch all while sneaking
Effect : Regular Damage (1.5 Hearts) + 2 Hearts
Slowness (3 Seconds)
Blindness (2 Seconds)
Weakness (5 Seconds)
Nausea (5 Seconds)
Cooldown : 10 Seconds


You simply cannot think of all of the move combinations with those simple moves, the effects will not begin unless the repeated and cleverly planned attacks are all successfully executed in a time span of 4 seconds

What about FocusStance?
As said above it is a mode enter move, sneak while move is bound to give more knockback to the combo you will use, sneaking with it will show particles around you possibly, and you can then use your combo, the focusstance effect lasts for only 3 seconds
Cooldown : 3 Seconds


Feel free leaving your comments below, i'll be glad to read them, this was just a crazy idea i had for some reason
Leave hate below if you have a reason to and be sure to tell me
 
Last edited:

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
hmm, I like it! Only thing is that a second can mean dead or alive in combat, so keep that in mind. :p
 

P0W3RK1D

Verified Member
I actualy REALLY like this idea.
it seems to make chi a more combo based damage dealer. if this system were to be put in i think the chiblocker should keep moves like paralyze thou.
over all this looks like a really cool system that incorporates some skill requirement to a chiblocker instead of rapid firing punches.

you could probly even add a parent move (Quickstep)
sold sneak then release and quickstep to cartwheel to the side or somthing.
or run up to a wall and quick jab then quickstep to wall jump.
somthing like that.
i like the idea thou :3
 

Hero

Verified Member
Hey, so i've realized chi is called OP by many people, or all other than the people who main as chi, simply because you have to punch to do more damage, and your target is stunned, where you can continuously do damage to the target, nothing would be stopping them in a 1v1, so here's the concept i had in mind...
Remove all direct damaging chi moves, meaning moves that simply require a punch, which means not including SwiftKick.

Here are the "moves" i thought of
PalmStrike
PlexusPunch
QuickJab
BackStrike
FocusStance (Mode Enter Move)


Basically, these are the parents of the new generation of chi blocking moves...
I'll explain in this spoiler so if you already know what chi is you don't have to open it up and read

Chi blocking is based on the martial arts style of pressure point, jabbing/punching a target's pressure points can result in severe damage, examples are the forehead, temples, solar plexus, shoulder bones, striking them will affect the target very heavily


The idea is, to make more possible moves for chi without overpowering it, think about it, why don't we add more attacks for chiblockers? it makes it too OP with the multiple direct damaging attacks, with this idea, chiblockers would have to execute more than one move to have a heavy damage inflicted on the target, if a chiblocker wants to kill, he or she now has to have skill.

The 4 moves stated above shouldn't really be considered powerful attacks, they do nothing on their own, you still do that basic 0.5 hearts per fist hit, but when combined like a combo, you can bet that your opponent will be dizzy and running.

The new generation of chiblocking moves would give more effects open without having chi be OP :
Nausea
Blindness (Smokescreen but close combat and won't blind yourself, unless you find a way to hit yourself)
Slowness
Weakness
Mining Fatigue (Could be used to stop players from breaking blocks if ever needed outside of arenas)

You see the idea in minds for the new generation of chiblockers?

Now hold on, why would people want slowness instead of the current chi paralysis?
It's basically a weaker version of it, the paralysis, correct me if i'm wrong, is too powerful, if you put the duration too low, it's underpowered, a little bit higher and it's overpowered, slowness + bending block = Close or completely the same as the current stuns, except we won't float in the air when punched by chiblockers while jumping, and we would be able to rotate our views (Is it possible to toggle?)
The slowness is maxed out so the target can't move at all
Here's a few moves i had thought of


Solar Plexus Jab
Hold sneak and use PlexusPunch on an opponent, release sneak and use QuickJab
Effect : Regular damage (1 Heart) + 1.5 Hearts
Slowness (2 Seconds)
Weakness (2 Seconds)
Cooldown : 2 Seconds


BackStab (New Generation)
BackStrike (Usable only at the back of course) and sneak while using QuickJab (Any part of the target)
Effect : Regular Damage (1 Heart) +1.5 Heart
Slowness (3 Seconds)
Blindness (1 Second, to show the sudden attack of blindness when hit with a great force)
Cooldown : 3 Seconds


Concussion
PalmStrike then use QuickJab, then switch to PlexusPunch all while sneaking
Effect : Regular Damage (1.5 Hearts) + 2 Hearts
Slowness (3 Seconds)
Blindness (2 Seconds)
Weakness (5 Seconds)
Nausea (5 Seconds)
Cooldown : 10 Seconds


You simply cannot think of all of the move combinations with those simple moves, the effects will not begin unless the repeated and cleverly planned attacks are all successfully executed in a time span of 4 seconds

What about FocusStance?
As said above it is a mode enter move, sneak while move is bound to give more knockback to the combo you will use, sneaking with it will show particles around you possibly, and you can then use your combo, the focusstance effect lasts for only 3 seconds
Cooldown : 3 Seconds


Feel free leaving your comments below, i'll be glad to read them, this was just a crazy idea i had for some reason
Leave hate below if you have a reason to and be sure to tell me
Yas
 

P0W3RK1D

Verified Member
it would be neat if there can also be parent moves that when used correctly can allow the chiblocker to do some PARKOUR (like a chiblocker is supposed to be able to do ANYWAYS)
 

TwistedEons

Verified Member
Parkour moves for chi? hmm...I dunno i just think of parkour as normal jumping, what kind of moves do you have in mind? doublejump?
 

P0W3RK1D

Verified Member
Parkour moves for chi? hmm...I dunno i just think of parkour as normal jumping, what kind of moves do you have in mind? doublejump?
i HAD ideas of parkour moves like:
-jumping from wall to wall
-gripping onto thinks like celings (idk if i spelled it right)
-kart wheeling
-even crawling (being able to fit in 1x1 block spaces) <---even though the consept for this might take some thought
but hey! anything is possable in minecraft ^_^
 

TwistedEons

Verified Member
How can you hang on ceilings?
Plus you already suggested crawling but it wasn't possible?
Wall to wall can just be categorized as wall running
 

P0W3RK1D

Verified Member
How can you hang on ceilings?
Plus you already suggested crawling but it wasn't possible?
Wall to wall can just be categorized as wall running
Like i said, the consept of these things nees some thought, but i belive its possable.
i belive crawl is possable but its consept might be a bit diffrent from other moves, everyone (mainly finny) said it was impossable therefore i stopped trying to make my point.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Like i said, the consept of these things nees some thought, but i belive its possable.
i belive crawl is possable but its consept might be a bit diffrent from other moves, everyone (mainly finny) said it was impossable therefore i stopped trying to make my point.
If you call me finny 1 more time I'll blacklist you from all my moves.
 

P0W3RK1D

Verified Member
If you call me finny 1 more time I'll blacklist you from all my moves.
1. Ur mean :(
2. Finny is my nick for u since i dont feel like spelling Finn_Bueno every time i say ur name
3.blacklist from moves? (wat the heck is that supposed to mean)
4. we r on PK website so wat the hek r u talking about
5. STOP BEING A HATER U HATER!!! :mad:
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
1. Ur mean :(
2. Finny is my nick for u since i dont feel like spelling Finn_Bueno every time i say ur name
3.blacklist from moves? (wat the heck is that supposed to mean)
4. we r on PK website so wat the hek r u talking about
5. STOP BEING A HATER U HATER!!! :mad:
You can call me finn, but don't call me finny. Blacklisting means disabling the move when you try to use it. You are you and I am I and the forum we are on does not matter. Disagreeing or not liking some of your other ideas is not hating.
 
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