These are just a few moves I thought of. They may be over/underpowered or maybe just plain stupid. Tell me your opinions!
EARTH
EarthBridge
Move: EarthBridge
Element: Earth
Type: Active
AvatarState: A whole ONE BLOCK wider.
Damage: None
Range: 15 block bridge target limit. 9 block length limit.
Description: Stand over a earth bendable block and holding down shift for 1.5 seconds. Black smoke will appear. Release shift and an bridge made out of nearby earth blocks will appear. Lasts as long as RevertEarth says. The bridge may be up to nine blocks long and three blocks wide.
EarthTrap
Move: EarthTrap
Element: Earth
Type: Active
AvatarState: None
Damage: None
Range: 12 blocks
Description: Hold shift for 2.5 seconds while targeting a player/mob that is on a earth bendable block. Black smoke will appear. Releasing shift will cause a stone wall with a cobblestone slab to trap the player. Lasts 6 seconds. 3 second cooldown.
Chi
DashPunch
Move: DashPunch
Element: Chi
Type: Active
AvatarState:None
Damage: 1 damage pierce, 2 damage direct
Range: 12 blocks
Description: Hold shift for 1 second and aim at a block or player/mob. Black smoke should appear. Letting go of shift will cause you to run extremely fast to that location up to 15 blocks. If you run through any player/mob they receive 1 damage. If you were aiming at a player/mob they will receive 2 damage and slowness 1 for 2 seconds.
Bloodlust (better name?)
Move: Bloodlust
Element: Chi
Type: Passive
AvatarState: Gain 2 damage instead of one (Max: 6)
Description: For every five (too little, too much?) players that a Chi-Blocker kills they gain 1 damage to their punch. (Max: 3 damage) Resets when they die or after 10 minutes of not damaging another player.
Tri-Stance
Move: TriStance
Element: Chi
Type: Toggle
AvatarState: None
Description: This move is unique so the description is split into three. Only one stance can be toggled at a time.
WarriorStance: Toggle by left click. When in offense stance you always have strength I on the player, but you also have corrupted resistance effect II on causing the chi-blocker to take 40% more damage. RapidPunch does slightly more damage.
AcrobatStance: Toggle by tapping shift. Increases the chi-blocker's change to block chi by 10% and change to dodge by 15%. They have no cooldown on HighJump. RapidPunch does less damage.
MovementStance: Hold shift and left click to toggle. When sprinting the player moves 2x faster then normal. Smokebomb has a shorter cooldown. Speed is one higher level then normal when not sprinting. When sprinting attacks do 2 extra damage and a change to slow I (10%) for five seconds letting the chi-blocker attack more freely. Weakness II (30% less damage) is always applied.
Let me know what you think of Tri-Stance!
EARTH
EarthBridge
Move: EarthBridge
Element: Earth
Type: Active
AvatarState: A whole ONE BLOCK wider.
Damage: None
Range: 15 block bridge target limit. 9 block length limit.
Description: Stand over a earth bendable block and holding down shift for 1.5 seconds. Black smoke will appear. Release shift and an bridge made out of nearby earth blocks will appear. Lasts as long as RevertEarth says. The bridge may be up to nine blocks long and three blocks wide.
EarthTrap
Move: EarthTrap
Element: Earth
Type: Active
AvatarState: None
Damage: None
Range: 12 blocks
Description: Hold shift for 2.5 seconds while targeting a player/mob that is on a earth bendable block. Black smoke will appear. Releasing shift will cause a stone wall with a cobblestone slab to trap the player. Lasts 6 seconds. 3 second cooldown.
Chi
DashPunch
Move: DashPunch
Element: Chi
Type: Active
AvatarState:None
Damage: 1 damage pierce, 2 damage direct
Range: 12 blocks
Description: Hold shift for 1 second and aim at a block or player/mob. Black smoke should appear. Letting go of shift will cause you to run extremely fast to that location up to 15 blocks. If you run through any player/mob they receive 1 damage. If you were aiming at a player/mob they will receive 2 damage and slowness 1 for 2 seconds.
Bloodlust (better name?)
Move: Bloodlust
Element: Chi
Type: Passive
AvatarState: Gain 2 damage instead of one (Max: 6)
Description: For every five (too little, too much?) players that a Chi-Blocker kills they gain 1 damage to their punch. (Max: 3 damage) Resets when they die or after 10 minutes of not damaging another player.
Tri-Stance
Move: TriStance
Element: Chi
Type: Toggle
AvatarState: None
Description: This move is unique so the description is split into three. Only one stance can be toggled at a time.
WarriorStance: Toggle by left click. When in offense stance you always have strength I on the player, but you also have corrupted resistance effect II on causing the chi-blocker to take 40% more damage. RapidPunch does slightly more damage.
AcrobatStance: Toggle by tapping shift. Increases the chi-blocker's change to block chi by 10% and change to dodge by 15%. They have no cooldown on HighJump. RapidPunch does less damage.
MovementStance: Hold shift and left click to toggle. When sprinting the player moves 2x faster then normal. Smokebomb has a shorter cooldown. Speed is one higher level then normal when not sprinting. When sprinting attacks do 2 extra damage and a change to slow I (10%) for five seconds letting the chi-blocker attack more freely. Weakness II (30% less damage) is always applied.
Let me know what you think of Tri-Stance!
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