Taiko the Waterbender
Verified Member
In my opinion, it should work the other way around...? If there is air friction, the velocity would get smaller, and as so, the force, as the body travels. If there isn't, the body would hit the wall with the same force it was launched with, no matter the distance the wall is.The longer they flew the harder the impact.
@MeskenasBoii This idea is great! I really think there should be something like this implemented, even if just in RPG. But, similarly how @xNuminousx suggested, when the person wakes up from being knocked out, they could have a dizzy effect, for a second or two, or maybe some blindness getting weaker in a second, something like that, I dunno xD