HydroMan
Verified Member
http://projectkorra.com/forum/threads/watermanip-icespike-phasechange-switch.2539/ - the idea originally came from this ,just adding the same idea to the fire element.
Basically, when a waterbender shoots an icespike projectile, a firebender with heatcontrol can l-click on the projectile to counter it. What would happen is after clicking on it with heatcontrol selected ,the icespike would then turn into its water state, would stay half a second in place, and then drop onto the ground ,csusing a small flood and would disappear afterwards. However, the cost for heatcontrol would be a long cooldown (5min. would be enough) only for the other counter to perform, so that this add-on won't turn a spam and op.
Basically, when a waterbender shoots an icespike projectile, a firebender with heatcontrol can l-click on the projectile to counter it. What would happen is after clicking on it with heatcontrol selected ,the icespike would then turn into its water state, would stay half a second in place, and then drop onto the ground ,csusing a small flood and would disappear afterwards. However, the cost for heatcontrol would be a long cooldown (5min. would be enough) only for the other counter to perform, so that this add-on won't turn a spam and op.