So flight is obviously in need of some tweaking.
While initially it worked out as a move, with the addition of elytra there's so much more potential.
My idea is as follows;
How it would work is that the player would need to have some distance between themselves and the ground, at which point the flight slot would be selected and clicked. This would put the player into elytra mode where they glide down slowly and will speed up when looking down, slowing down when looking up. Thinking about this alone you might say that flight should grant unlimited flight time rather than forcing you to glide down and lose altitude. The solution for this problem is below.
Going with a waterarms "new bind list" style would be perfect. When the flight slot is clicked, the bending board is replaced with 4 moves:
Blitz would be a more offensive move, similar to swiftstream. It could be used when flying past other players either to cause damage and knockback or to take them with the player and possibly drag them up to the sky to cause fall damage.
Hover would be the move that is already present in the current version of flight but disabled for balancing reasons. Making it a move instead of a constant ability would somewhat reduce its power as the player would have to select the slot, on top of this the player would not be able to do anything other than type and look around while hovering. Hover would have a cooldown as well and if the player were to be hit while hovering they would be knocked out of the sky and possibly take fall damage.
Land would be the move to end your flight. It would be a click move and it would need no cooldown.
I hope you will consider this idea as I think it would add a new depth to the outdated flight move.
While initially it worked out as a move, with the addition of elytra there's so much more potential.
My idea is as follows;
How it would work is that the player would need to have some distance between themselves and the ground, at which point the flight slot would be selected and clicked. This would put the player into elytra mode where they glide down slowly and will speed up when looking down, slowing down when looking up. Thinking about this alone you might say that flight should grant unlimited flight time rather than forcing you to glide down and lose altitude. The solution for this problem is below.
Going with a waterarms "new bind list" style would be perfect. When the flight slot is clicked, the bending board is replaced with 4 moves:
- Boost
- Blitz
- Hover
- Land
Blitz would be a more offensive move, similar to swiftstream. It could be used when flying past other players either to cause damage and knockback or to take them with the player and possibly drag them up to the sky to cause fall damage.
Hover would be the move that is already present in the current version of flight but disabled for balancing reasons. Making it a move instead of a constant ability would somewhat reduce its power as the player would have to select the slot, on top of this the player would not be able to do anything other than type and look around while hovering. Hover would have a cooldown as well and if the player were to be hit while hovering they would be knocked out of the sky and possibly take fall damage.
Land would be the move to end your flight. It would be a click move and it would need no cooldown.
I hope you will consider this idea as I think it would add a new depth to the outdated flight move.
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