MeskenasBoii
Verified Member
Reading to the wiki about each bending art individually, I noticed that some of their concepts lack in the plugin, noticeably waterbending and earthbending: Air has mobility, fire has aggressiveness, which are seen and introduced in the plugin, while earth has waiting, and water - redirecting; but none of that exists within the plugin. In here, I'll be trying to bring these most important principles of the 2 bending arts that are missing into the plugin.
To my understand, the phrase "turning an opponent's own strength against them" means redirecting one's momentum/energy (in a physical term) back at them, converting their bigger attack into the user's and sending yoour own attack as a bigger one at them, ad ect. There for, a possible tweak could be done to waterbending to my mind, is that their damaging or knockback move's should inflict the same strength of the attacker's/defender's move before the WBer's turn.
For example, If an earthbender, named bob, was charging and erupting an earthsmash from the ground, which by normal standarts would deal 2.5 damage, launches at a waterbender, named Taiko, but the waterbender manages to block it in time with Surge-Shield. A check is then done after those elemental contructs collided, checking of how much damage it could have dealt to the opponent if it smashed into. After the check is done, the waterbender switches to torrent, which by normal would deal 2.0 damage, but after the check it isn't the case anymore - waterbender proceeds to launch the torrent, which in return deals 2.5 damage to the earthbender. Even if the earthbender's earthsmash damage was lower than of the torrent, the check would have still be made, returning the attack as of a torrent with 2.0 damage value.
For that reason above, I think for earthbenders having to "wait"; either by dodging, shielding or even when the opponents tries to run away, they or their bending should get a buff for doing that well-done behavior, which is what this discipline stresses out to make up for what earthbending is actually suppose to be. Those benders who would uses this important rule on normal bases will be declared as the best earthbenders, due to this feature prompting them to use it daily and for a better benefit to seek on.
In the plugin, there's no such thing, which makes the bending art ignore this emphasis. I don't really know what change can be done to waterbending to make it corresponded with its canon concept, but doing so would make the bending art dynamic to the rest of the elements.Waterbending's strength is its great versatility. Rather than supporting a separate set of offensive methods, waterbending employs defensive techniques that can be transformed into attacks and counters - defense into offense. Instead of simply deflecting an attack, waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent.
To my understand, the phrase "turning an opponent's own strength against them" means redirecting one's momentum/energy (in a physical term) back at them, converting their bigger attack into the user's and sending yoour own attack as a bigger one at them, ad ect. There for, a possible tweak could be done to waterbending to my mind, is that their damaging or knockback move's should inflict the same strength of the attacker's/defender's move before the WBer's turn.
For example, If an earthbender, named bob, was charging and erupting an earthsmash from the ground, which by normal standarts would deal 2.5 damage, launches at a waterbender, named Taiko, but the waterbender manages to block it in time with Surge-Shield. A check is then done after those elemental contructs collided, checking of how much damage it could have dealt to the opponent if it smashed into. After the check is done, the waterbender switches to torrent, which by normal would deal 2.0 damage, but after the check it isn't the case anymore - waterbender proceeds to launch the torrent, which in return deals 2.5 damage to the earthbender. Even if the earthbender's earthsmash damage was lower than of the torrent, the check would have still be made, returning the attack as of a torrent with 2.0 damage value.
Last edited: