Madocean
Verified Member
- 2? I can only count three: earthsmash and earthblast. Unless your including custom abilities, then that's how of the question (this is the area to discuss about stock abilities, because they are the only abilities that PK can provide support/changes from the feedback section, so custom moves aren't taken to the account).
- cd? does that mean cooldown as an abbrevation.
- Short rage? I think that would literally make it even more useless.
- Input?
- Depends on the circumstandes. If fallthreehold is enable, plummeting can trigger, and especally when your not seeing the earthbending slamming to the ground - it is unpredictable.
- It would be raiseearth and smash or blast, maybe a mix.
- Yeah cd = cooldown
- Short range meaning anywhere from 5-15 blocks. It would warrant a lower charge since you'd have to get close. Getting close means there's less distance between you and the enemy meaning it's likely an attack will be easier to land than a combo meaning it would be harder to use shockwave in the situation, making it hard but rewarding. However, with the addition of some of the wall mechanics we've discussed this could become more pheasable for sure. I just think it shou;d be made more practical
- Shift on raiseearth, Release on collapse, punch with esmash, I think that one sounds pretty explanatory of the motions
- From behind Earthgrab yes thats true. It's just that shockwave right now is 100% defensive, while in the show it was a mix of offense and defense, actually a very close balance between the two. Korra punches the ground to knock down like 7 equalists, this is offense. Toph shockwaves oncoming