ForumNomad
Verified Member
Across all the bending servers I've played on I have noticed something: people dislike Chi. Whether it's because it's too OP, too useless, or too weak, people generally dislike Chi. So I've decided to attempt to fix that and balance out and improve Chi. (Be prepared for a list now).
Acrobatics (Highjump Tweak)
This new version of Highjump would be renamed Acrobatics to generalize what it does, which is what the original did plus when you have the slot with Acrobatics bound and you jump while next to a wall that's 3 blocks high or more (number can be changed if config) it will launch you 2-3 blocks (number again can be configurable) in the other direction. Allowing you to Freerun! Just think how cool it would be to walljump back and forth between walls.
Combo Attack (RapidPunch Tweak)
What this tweak of RapidPunch does is balance out this ability, as some would say it's OP. Everytime you would punch someone with the bound slot the damage would stack up to 3-4 times each time adding 1 heart (Well maybe half a heart that might be OP). For example: 1st punch= 1 heart, 2nd punch= 1 1/2 heart, 3rd punch= 2 hearts, 4th punch= 2 1/2 heart, and so on. Once you hit the max amount of the stacks you get a cooldown of 5 seconds. Additionally, not punching a target for more then 2 seconds resets the stack. This one was debatable to me so I ask the readers of this decide if this is acceptable.
SuckerPunch (Ability)
When you punch a target with the bound slot, the target will receive a good deal of damage (3 1/2 hearts maybe?) and will receive nausea for 5 seconds due to the force of the punch, and slowness I after the nausea due to the soreness after. Also it would be AWESOME if when you hit the target with this it could emit the particles from a breaking a throw up-colored block around the head, or it drops a rotten flesh on the ground from the target.
JumpKick (Ability)
To use this ability you would sprint, jump and click mid-air (like airscooter) then it would shoot you in direction you clicked. If you come in contact with the target anywhere on the trip since when you clicked, to when you hit the floor the target would get hit with 6 hearts and get knockback II, yes that's a lot! However, if you miss the target you'll take 3 hearts of damage from recoil (Pokémon much?) and if you get hit by any bending attack (not regular punches) you'll knockbacked, hit with 1 1/2 hearts+ the damage from the bending move. But if you hit or miss either way you'll take a cooldown of 10 seconds. Sounds hard? Just remember: SuckerPunch/Smokescreen+Jumpkick=
STRATEGY!"What's this word?!"
RapidPunch (Tweak/Ability)
I was thinking, instead of having Combo Attack replace RapidPunch it could do something else, keep in mind that this one is also debatable so you readers decide. Whenever you hit a bender with this it'll rapidly punch them dealing 2 hearts (any amount of hearts that's lower then how much damage the original did) but now, it'll disable the move the bender had was using when they got punched for about 5 seconds maybe? I need feedback on this one as it may be OP.
Well that's it (for right now) will update later, you can expect improvements on other elements but Chi and Earth are my favorite so sorry if it takes me awhile for other elements.
Until Next Time.
-ForumNomad
"I like this guy"
Acrobatics (Highjump Tweak)
This new version of Highjump would be renamed Acrobatics to generalize what it does, which is what the original did plus when you have the slot with Acrobatics bound and you jump while next to a wall that's 3 blocks high or more (number can be changed if config) it will launch you 2-3 blocks (number again can be configurable) in the other direction. Allowing you to Freerun! Just think how cool it would be to walljump back and forth between walls.
Combo Attack (RapidPunch Tweak)
What this tweak of RapidPunch does is balance out this ability, as some would say it's OP. Everytime you would punch someone with the bound slot the damage would stack up to 3-4 times each time adding 1 heart (Well maybe half a heart that might be OP). For example: 1st punch= 1 heart, 2nd punch= 1 1/2 heart, 3rd punch= 2 hearts, 4th punch= 2 1/2 heart, and so on. Once you hit the max amount of the stacks you get a cooldown of 5 seconds. Additionally, not punching a target for more then 2 seconds resets the stack. This one was debatable to me so I ask the readers of this decide if this is acceptable.
SuckerPunch (Ability)
When you punch a target with the bound slot, the target will receive a good deal of damage (3 1/2 hearts maybe?) and will receive nausea for 5 seconds due to the force of the punch, and slowness I after the nausea due to the soreness after. Also it would be AWESOME if when you hit the target with this it could emit the particles from a breaking a throw up-colored block around the head, or it drops a rotten flesh on the ground from the target.
JumpKick (Ability)
To use this ability you would sprint, jump and click mid-air (like airscooter) then it would shoot you in direction you clicked. If you come in contact with the target anywhere on the trip since when you clicked, to when you hit the floor the target would get hit with 6 hearts and get knockback II, yes that's a lot! However, if you miss the target you'll take 3 hearts of damage from recoil (Pokémon much?) and if you get hit by any bending attack (not regular punches) you'll knockbacked, hit with 1 1/2 hearts+ the damage from the bending move. But if you hit or miss either way you'll take a cooldown of 10 seconds. Sounds hard? Just remember: SuckerPunch/Smokescreen+Jumpkick=
STRATEGY!"What's this word?!"
RapidPunch (Tweak/Ability)
I was thinking, instead of having Combo Attack replace RapidPunch it could do something else, keep in mind that this one is also debatable so you readers decide. Whenever you hit a bender with this it'll rapidly punch them dealing 2 hearts (any amount of hearts that's lower then how much damage the original did) but now, it'll disable the move the bender had was using when they got punched for about 5 seconds maybe? I need feedback on this one as it may be OP.
Well that's it (for right now) will update later, you can expect improvements on other elements but Chi and Earth are my favorite so sorry if it takes me awhile for other elements.
Until Next Time.
-ForumNomad
"I like this guy"
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