Machi
Verified Member
Hello, this will incorporate multiple things that can change air combat to what it seems to be when viewed watching the shows themselves.
Airblast: Airblast is the primary function of air, and I think it is long since time that we move forward from it being the high mobility for air. My suggestion is to remove the ability to use airblast on the user. This has been a long standing issue and has resulted in airbenders being able to fly using certain methods to use the move midair. The only airbenders that should have limitless flight such as this are those with the actual flight move!
On top of this, I feel that in place airblast should cancel out moves and travel faster by default. It should do stern knockback and have easy thresholds for velocity to be enacted upon. Airblast is supposed to be a major forward move in defense and pushing, not a method for airbenders to fly!
Airscooter: I personally feel that airscooter should actually be able to go up and down hills. Aang was shown to be able to use this move to even go straight up vertical walls and move around them. I don't think it is far fetched to say that they should be able to scooter more liberally!
Airswipe: I feel this should do more knockback, as it is air at a strength capable of slicing through solid objects. As it is currently, the move doesn't really push the opponent around, and results in airbenders being able to simply bounce around players and continue to whack them while they stand still.
Airshield: Airshield click function is already suggested, so I'll just reinstate it here. Air should have high defensive ability to block moves quickly!
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New move to compensate:
there are a few names that could be given here: Airjump, Propulsion, whatever you feel the need to call it!
Airbenders in the show were shown to be capable of quick short dodges, not high speed jetting around! I suggest this to replace the function of airblast currently and succeed in balancing things out where airblast has failed. This move would work similar to catapult in usage. It would jet you in the direction you clicked while touching the ground at a moderate distance to be able to dodge the majority of ranged attacks.
Unlike catapult, however, this move would not need a degree of angle to click, simply look a direction and click and you would be propelled that direction. This move would have about the same cooldown as airblast currently has.
The following additions to the suggestion for this move are more open to debate:
I am recommending that it be possible to use the move a single time midair after launching off of the ground. Assuming the strength of the jump were not too high, this would mean the move would allow the airbender to redirect themselves midair a small distance in order to dodge ranged attacks that might hit them.
In addition to this, when and airbender airjumps into somebody, I feel it should work like a sort of tackle, knocking back the opponent and possibly doing 1/2 heart damage at the same time (slamming into people on a cooldown to prevent people from just jumping around and slamming into people until they die)
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That's it! Any or all of these suggestions would be greatly appreciated if implemented, and are entirely open to debate here! Thank you for your time, I hope to see more air fun soon ^-^
Airblast: Airblast is the primary function of air, and I think it is long since time that we move forward from it being the high mobility for air. My suggestion is to remove the ability to use airblast on the user. This has been a long standing issue and has resulted in airbenders being able to fly using certain methods to use the move midair. The only airbenders that should have limitless flight such as this are those with the actual flight move!
On top of this, I feel that in place airblast should cancel out moves and travel faster by default. It should do stern knockback and have easy thresholds for velocity to be enacted upon. Airblast is supposed to be a major forward move in defense and pushing, not a method for airbenders to fly!
Airscooter: I personally feel that airscooter should actually be able to go up and down hills. Aang was shown to be able to use this move to even go straight up vertical walls and move around them. I don't think it is far fetched to say that they should be able to scooter more liberally!
Airswipe: I feel this should do more knockback, as it is air at a strength capable of slicing through solid objects. As it is currently, the move doesn't really push the opponent around, and results in airbenders being able to simply bounce around players and continue to whack them while they stand still.
Airshield: Airshield click function is already suggested, so I'll just reinstate it here. Air should have high defensive ability to block moves quickly!
-----
New move to compensate:
there are a few names that could be given here: Airjump, Propulsion, whatever you feel the need to call it!
Airbenders in the show were shown to be capable of quick short dodges, not high speed jetting around! I suggest this to replace the function of airblast currently and succeed in balancing things out where airblast has failed. This move would work similar to catapult in usage. It would jet you in the direction you clicked while touching the ground at a moderate distance to be able to dodge the majority of ranged attacks.
Unlike catapult, however, this move would not need a degree of angle to click, simply look a direction and click and you would be propelled that direction. This move would have about the same cooldown as airblast currently has.
The following additions to the suggestion for this move are more open to debate:
I am recommending that it be possible to use the move a single time midair after launching off of the ground. Assuming the strength of the jump were not too high, this would mean the move would allow the airbender to redirect themselves midair a small distance in order to dodge ranged attacks that might hit them.
In addition to this, when and airbender airjumps into somebody, I feel it should work like a sort of tackle, knocking back the opponent and possibly doing 1/2 heart damage at the same time (slamming into people on a cooldown to prevent people from just jumping around and slamming into people until they die)
----
That's it! Any or all of these suggestions would be greatly appreciated if implemented, and are entirely open to debate here! Thank you for your time, I hope to see more air fun soon ^-^