KingKamikaze21
Verified Member
As we all know, Torrent is executed simply by left clicking a source, holding shift, and then left clicking again, shooting the stream of water where ever we look. I've seen a few Waterwhip threads in the past, and I think this one will most likely be the least confusing/complicated one of them all.
1) My Idea
My Idea is to have an alternate version of Torrent based off of the water whip, by simply shifting and then left clicking, a reverse of the usual way. Instead of the water coming straight to you, it'd shoot out in a similar way as water manipulation would depending on where you clicked. If you were to freeze the stream like you can anyother torrent, you'd simply have to left click once more like any other normal torrent.
2) Mechanics
This wouldn't work much differently, except that it's relatively quicker considering it doesn't have to go to you in order for it to stream off into a direction.
3) Why it isn't OP
Regardless of the fact that it wouldn't have to go to you, it would still have have the same damage output, and source ranging as the usual torrent would. Not to mention the freezing would still work like the usual torrent.
4) Why is this even needed?
There have not been many times where water has had to circle a water bender in order for it to attack(not counting redirection), and while this may not be NEEDED per say, it'd add a nice bit of variety.
Please leave comments and questions below ^J^
1) My Idea
My Idea is to have an alternate version of Torrent based off of the water whip, by simply shifting and then left clicking, a reverse of the usual way. Instead of the water coming straight to you, it'd shoot out in a similar way as water manipulation would depending on where you clicked. If you were to freeze the stream like you can anyother torrent, you'd simply have to left click once more like any other normal torrent.
2) Mechanics
This wouldn't work much differently, except that it's relatively quicker considering it doesn't have to go to you in order for it to stream off into a direction.
3) Why it isn't OP
Regardless of the fact that it wouldn't have to go to you, it would still have have the same damage output, and source ranging as the usual torrent would. Not to mention the freezing would still work like the usual torrent.
4) Why is this even needed?
There have not been many times where water has had to circle a water bender in order for it to attack(not counting redirection), and while this may not be NEEDED per say, it'd add a nice bit of variety.
Please leave comments and questions below ^J^