This is probably the largest single dev build we've ever had! Two new sub elements plus some other minor tweaks.
- General Changes
- Improve saving Methods
- It is now done as the player changes their bound abilities, permaremoved, or element, instead of saving it all at once when they sign on. This should provide a small performance boost.
- Improve saving Methods
- Airbending Changes
- New Sub Element: Breathbending (Developed by AlexTheCoder)
- New Ability: BreathSphere
- This is by far the most lethal ability available to Airbenders. To use, simply hold sneak while targeting an entity. They will slowly take damage as you extract air from their lungs. This gives Airbenders a huge plus in one on one combat.
- Benders may break themselves out of this ability by Activating AvatarState, hitting their attacker with AirSwipe, FireBlast, WaterManipulation, or EarthBlast.
- Benders may be broken out if another player hits them while they are being breathbent OR hits the attacker with any offensive ability.
- Players using this while in the AvatarState will enjoy an increased range and can breathbend more than one player at a time.
- This ability defaults to true.
- New Ability: BreathSphere
- New Sub Element: Breathbending (Developed by AlexTheCoder)
- Earthbending Changes
- New Sub Element: Lavabending
- New Ability: LavaSurge
- This ability works similarly to Surge, using Lava as a source instead of Water. You NEED a lava source block for this ability to work. To use, simply tap sneak to target a source block and click to send off a massive wave in the direction you're looking. This ability does not have the wall functionality that Water has, as Lava is not meant to be defensive. This ability does not have as high of a knockback, but does a fair amount of contact damage.
- New Ability: LavaSurge
- New Sub Element: Lavabending
- Firebending Changes
- Lightning has a larger area of effect in Water.
- This is configurable, default 15 blocks. This gives Fire some solid offense against those that camp in Water. What this does is allow you to strike a water block and all players within the specified range of it will take the damage assuming they are in water as well.
- Lightning has a larger area of effect in Water.