Just another small-ish update, contains mainly bug fixes but a small aesthetic change as well.
- General Changes
- I have changed up the look on /bending version. It looks a bit cleaner, and I can put more information there when I release the other plugins.
- There will no longer be an error in your console if you run the plugin without TagAPI.
- Airbending Changes
- AirSwipe Crash Preventative Measure
- Added a protective measure to check the amount of entities that are about to have their velocities changed before moving them all. If there are too many entities around it will damage them without changing their velocity, that way we don't lag out and crash due to the firing of too many EntityCollisionEvents.
- AirSwipe Crash Preventative Measure
- Waterbending Changes
- WaterWave will now work with the Water Passive if the user is holding shift while submerged in water.
- Fixed a bug where WaterWave was originally deleting the source block that the player was using, this was causing the water to be displaced and currents were forming in the absence of Water. WaterWave no longer deletes the source block.
- Earthbending Changes
- Fixed a bug where LavaFlow was not being removed if the user kept the shift button held down. Not it cleans up regardless of whether they are still trying to bend a LavaFlow. (Uses the SHIFT_REMOVE_DELAY for reversion times)