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  1. SuperBower118

    The [New] ProjectKorra Server Discussion Thread!

    I'll just put some bullet points for now Take it as you will. Arenas should be improved severely. Arenas are griefed far too often and far too easily Make teleportations more quick. At least for the Arena. Ten seconds is a long time compared to the generic three seconds that most servers have...
  2. SuperBower118

    Suggestion (Earth) [Sand] SandWave

    Because I responded that way to his IcePunch suggestion (which I feel water doesn't need) that he didn't justify. Therefore, he has to act childish and post it on my posts.
  3. SuperBower118

    Suggestion (Earth) [Sand] SandWave

    It's faster and has longer range than sandwave, which would usually render it superior. However, it has a different approach of damaging people, which may be less useful against an earthbender or airbender.
  4. SuperBower118

    Suggestion Better Illumination

    Another one would be to have Illumination allow you to light your weapons on fire, having them deal FireTick like FireAspect, and maybe additional effects. I made a suggestion on this long ago; it's somewhere in the archive.
  5. SuperBower118

    Suggestion (Earth) [Sand] EarthShift

    So sand can be created so that sandbending moves can become a thing.
  6. SuperBower118

    Suggestion (Earth) [Lava] MagmaPool

    Element: Earth Sub-Element: Lava Move Name: MagmaPool Move Type: Combo Combination: (RaiseEarth) Left Click (Not looking at block) -> (Collapse) Left Click (Not looking at block) -> (Tap Sneak where you want to produce the pool) LavaFlow Cooldown: 20 - 30 seconds Description: MagmaPool is...
  7. SuperBower118

    Suggestion (Earth) [Sand] Quicksand

    Another old suggestion of mine... Element: Earth Sub-Element: Sand Move Name: Quicksand Move Type: Combo Cooldown: 13 seconds Description: Earth could an Earth Combo and something Sand related, so I figured I'd create this. Earthbenders were shown to be able to sink Earth in a matter...
  8. SuperBower118

    Suggestion (Earth) [Sand] SandWave

    Element: Earth Sub-Element: Sand Move Name: SandWave Move Type: Extension Base Move: Shockwave Cooldown: Pre-existing Description: I’ll start off saying that this move isn’t canon. It’s entirely my idea that I rationalized should be possible. My argument behind this is that it was stated...
  9. SuperBower118

    Suggestion (Earth) [Sand] EarthShift

    Element: Earth Sub-Element: Sand Move Name: EarthShift Move Type: Utility Description: Sandbending right now really isn't much. with sandspout. Even WITH sandspout, it still requires sand, and a majority of the land is made up of grass. So what I'm suggesting is a way for sandbenders to...
  10. SuperBower118

    Suggestion (Earth) [Sand] Revised SandSpout

    Ahh, old suggestion of mine... So we all know the move SandSpout, right? It's literally what it says- it's a sand of spout that can propel sandbenders up a bit, and if you're some sort of stunt master, I guess it can be used as an attack move? RIP Old SandSpout Sandbending, let alone...
  11. SuperBower118

    Suggestion IcePunch

    Why does the plugin need this again exactly?
  12. SuperBower118

    Suggestion Playing friendly with JedCore

    it's been so long since i posted here let's begin shall we what do I mean by this? Well let's take an analysis of the current situation Nearly every server has JedCore. I have not found a single server that has a stable population that does not have JedCore. I'm not including the official PK...
  13. SuperBower118

    Suggestion Bending Realism: EarthSmash Force

    Or just have it so that when you catch an earthsmash it doesn't stop automatically; it'll slow down dramatically / continue to go maybe about 3 - 4 more blocks. No need to make this overcomplicated.
  14. SuperBower118

    Spirits

    Also I'm not sure if this is just a bug for me (I can't remember if you responded), but possess only does damage to animals after I possess them, not players.
  15. SuperBower118

    Spirits

    Strike still doesn't do dmg. I'm on PK 1.8.6 and running 1.10.12
  16. SuperBower118

    Spirits

    Spirits should have a general ability that let's them phase through blocks. Hold sneak for half a second and you go through said wall? Or maybe have a spirit form that spirits can enter where they go invisible, have the glowing effect, don't loose hunger, but have reduced dmg. They would be in...
  17. SuperBower118

    Spirits

    So let's say that the max duration for possess is... 10 seconds. After that 10 seconds is over, I'll stop possessing the person, and it just won't do any damage. I think it did damage once but it never occurred again... I'll try again, but that's the scenario I'm talking about. Also, are you...
  18. SuperBower118

    Spirits

    Is strike supposed to hurt the player that you hit it with? For some reason, it's not working on the players, but it'll work on the mobs. Also possess doesn't seem to dealing damage after you possess them for a while.
  19. SuperBower118

    Feel free to my man.

    Feel free to my man.
  20. SuperBower118

    FireStream

    Or even updates it.
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