Dragonfreak357
Verified Member
I hope I am posting this in the correct place. I am familiar with this plugin, and I love it, but new to this website. Please bare with me.
Water arms/tendrils/tentacles were used by the armless waterbender, Ming Hua, in The Legend of Korra book 3. I thought it could be an ability in this plugin. It is also an alternative to bottles because my concept will have the tendrils staying attached to a player at all times after toggling. The tendrils will disappear if slots are switched. The tendrils would be around 9-12 blocks long. You (the developers) are more than welcome to customize the length. Also, if you have any suggestions to make this less OP, or better, I will gladly accept them. Also, the amount of damage done with each of these abilities is up to you! I hope you like it!
WaterSpin (Still trying to think of a better name) - Shift tap while looking at a source block, including plants, and click (left or right click) to toggle the water arms. Spinning (moving your mouse) would make the water tendrils spin with you, blocking PORJECTILE ATTACKS ONLY and you CANNOT attack while in this form, so your options are very limited when using this defensive ability. Players who run into this while the user is spinning will cause them to be knocked over to the side, depending on which way the user spins. Because the user spinning, motion is also very limited, too.
Puncture - Click a source, and shift tap to toggle the water arms. Clicking will extend the arm, hitting a player, and retract back. Depending on left or right click, the left or right tendril will extend. In addition, clicking during mid-fire will grab the opponent for two seconds (you may also customize the grab time), and the user, will have complete control of your extended water tendril. Because this ability is able to be toggled, a player can sprint with this, but It will a cooldown of 3-5 seconds for BOTH LEFT AND RIGHT tendrils.
IceBullet - Shift at a source and click to toggle. This ability would freeze the tips of the tendrils right away when toggled on. Tapping shift will shoot ice blocks at a fast (but not too fast) speed. You can only shoot three ice blocks consecutively before waiting a cooldown of 5 seconds.
IceRazor - shift tapping at a source block and clicking will toggle the tendrils on, also freezing the tips when toggled on. Spinning will cause the tendrils to spin with the user, and the frozen tips will knock the opponent to the side depending on which direction the user is spinning. This ability will disappear after 5-7 seconds and have a cooldown of 15-20 seconds. Ice Razor can be optional if it is too OP.
Note that each ability, beside waterspin, has a cooldown to keep from being spammed. I hope this is not too complex.
Water arms/tendrils/tentacles were used by the armless waterbender, Ming Hua, in The Legend of Korra book 3. I thought it could be an ability in this plugin. It is also an alternative to bottles because my concept will have the tendrils staying attached to a player at all times after toggling. The tendrils will disappear if slots are switched. The tendrils would be around 9-12 blocks long. You (the developers) are more than welcome to customize the length. Also, if you have any suggestions to make this less OP, or better, I will gladly accept them. Also, the amount of damage done with each of these abilities is up to you! I hope you like it!
WaterSpin (Still trying to think of a better name) - Shift tap while looking at a source block, including plants, and click (left or right click) to toggle the water arms. Spinning (moving your mouse) would make the water tendrils spin with you, blocking PORJECTILE ATTACKS ONLY and you CANNOT attack while in this form, so your options are very limited when using this defensive ability. Players who run into this while the user is spinning will cause them to be knocked over to the side, depending on which way the user spins. Because the user spinning, motion is also very limited, too.
Puncture - Click a source, and shift tap to toggle the water arms. Clicking will extend the arm, hitting a player, and retract back. Depending on left or right click, the left or right tendril will extend. In addition, clicking during mid-fire will grab the opponent for two seconds (you may also customize the grab time), and the user, will have complete control of your extended water tendril. Because this ability is able to be toggled, a player can sprint with this, but It will a cooldown of 3-5 seconds for BOTH LEFT AND RIGHT tendrils.
IceBullet - Shift at a source and click to toggle. This ability would freeze the tips of the tendrils right away when toggled on. Tapping shift will shoot ice blocks at a fast (but not too fast) speed. You can only shoot three ice blocks consecutively before waiting a cooldown of 5 seconds.
IceRazor - shift tapping at a source block and clicking will toggle the tendrils on, also freezing the tips when toggled on. Spinning will cause the tendrils to spin with the user, and the frozen tips will knock the opponent to the side depending on which direction the user is spinning. This ability will disappear after 5-7 seconds and have a cooldown of 15-20 seconds. Ice Razor can be optional if it is too OP.
Note that each ability, beside waterspin, has a cooldown to keep from being spammed. I hope this is not too complex.