Inside of the config file for ProjectKorra, you will notice under Bloodbending there is an option to turn on or off whether or not Bloodbending works on undead mobs. Turning it on, or off would make a large difference in the use of the move. Seeing as a large portion of hostile mobs are on that list. Granted, several of the mobs do not have blood to begin with (Skeletons [possibly], Iron Golems, Magma Cubes, Blazes, slimes) But, some arguments could be made.
Zombies, and by extent zombie villagers (and witches) were once alive and still function, but they still require blood and some form of water and sustenance. Not only this but Blood bending is not just the art of bending a person's blood, also other parts of their body where water is present. Such as slimes may not have traditional "Blood" but are a living mass of what must be a majority water.
Many people would just say, "Turn it on then and stop complaining" but then that allows you to bend the blood and or non-existent water in Iron Golems, Blazes, and magma cubes.
What I ask is for a way to configure what mobs the server recognizes as what can be bloodbent and what cannot be bloodbent.
This could be done by adding a section in the config, or by creating an additional configuration file for what determines whether it can have its blood bent or not.
Thank you for reading.
Zombies, and by extent zombie villagers (and witches) were once alive and still function, but they still require blood and some form of water and sustenance. Not only this but Blood bending is not just the art of bending a person's blood, also other parts of their body where water is present. Such as slimes may not have traditional "Blood" but are a living mass of what must be a majority water.
Many people would just say, "Turn it on then and stop complaining" but then that allows you to bend the blood and or non-existent water in Iron Golems, Blazes, and magma cubes.
What I ask is for a way to configure what mobs the server recognizes as what can be bloodbent and what cannot be bloodbent.
This could be done by adding a section in the config, or by creating an additional configuration file for what determines whether it can have its blood bent or not.
Thank you for reading.