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Additional Configuration

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Pickle9775

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Inside of the config file for ProjectKorra, you will notice under Bloodbending there is an option to turn on or off whether or not Bloodbending works on undead mobs. Turning it on, or off would make a large difference in the use of the move. Seeing as a large portion of hostile mobs are on that list. Granted, several of the mobs do not have blood to begin with (Skeletons [possibly], Iron Golems, Magma Cubes, Blazes, slimes) But, some arguments could be made.

Zombies, and by extent zombie villagers (and witches) were once alive and still function, but they still require blood and some form of water and sustenance. Not only this but Blood bending is not just the art of bending a person's blood, also other parts of their body where water is present. Such as slimes may not have traditional "Blood" but are a living mass of what must be a majority water.

Many people would just say, "Turn it on then and stop complaining" but then that allows you to bend the blood and or non-existent water in Iron Golems, Blazes, and magma cubes.

What I ask is for a way to configure what mobs the server recognizes as what can be bloodbent and what cannot be bloodbent.

This could be done by adding a section in the config, or by creating an additional configuration file for what determines whether it can have its blood bent or not.

Thank you for reading.
 

MeskenasBoii

Verified Member
Could we perhaps get an option to configure whether or not it works on players too please?
Probably, it would make sense in some part. I could imagine one server could portray players as alien beings with no blood (with or without an additional plugin). And that server could portrayed them with the powers of controlling one of the four elements, but not necessary inspired by The Avatar franchise.
 

4diamondsmc

Verified Member
I was thinking more using it as a form of nerfing it. A server I often play on said they'd enable it if you could make it only affect mobs, and as Tarlock demonstrated in the series animals are easier to bloodbend than people, which is why he trained on them first.
 

MeskenasBoii

Verified Member
Yeah, it could be used a nerfed tool. Thought, the animal case isn't for everyone (Katara picked up right after she learned about it and she put it to use on Hama).
 

Taiko the Waterbender

Verified Member
Probably, it would make sense in some part. I could imagine one server could portray players as alien beings with no blood (with or without an additional plugin). And that server could portrayed them with the powers of controlling one of the four elements, but not necessary inspired by The Avatar franchise.
*cough*
*cough*
Gems from Homeworld
*cough*
*cough*
 

MeskenasBoii

Verified Member
Amon is the greatest bloodbender that can psychic bend. Putting that aside, I don't see how bending animals is alot easier than humans, because wolf's blood aren't that much different from human's (correct me biology knowers and elaborate).
 

4diamondsmc

Verified Member
Amon is the greatest bloodbender that can psychic bend. Putting that aside, I don't see how bending animals is alot easier than humans, because wolf's blood aren't that much different from human's (correct me biology knowers and elaborate).
I thought it was because humans could resist through will somewhat.
 

MeskenasBoii

Verified Member
And how's that? Only waterbenders manage to become immune to its effect. I never seen any other human resisting it.
 

4diamondsmc

Verified Member
And how's that? Only waterbenders manage to become immune to its effect. I never seen any other human resisting it.
You always see people struggle and attempt to break free. Aang did break free, and although he could bend water he wasn't a bloodbender. I think the way they resist is by using their actual muscles to push back against the bloodbending. Either way it's a good gameplay decision to have a config option for it.
 
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