Tarrloq
Verified Member
Second Post ... Didn't try to copy someone else's job, im in page 16 of suggestions...still reading.
#learning
BLOOD GRIP
Element: Water
Subelement: Blood
Commands: Shifting + delayed left-click / Shifting + delayed right-click
Cooldown: until next full moon
It could be both a move or a combo, I thought of this move because bloodbending became a dull move which involved trolling and not an actual canon perspective.
Description:
First of all you will need the bloodbending perm.
Full moon, as it's said in the series "when your bending is at it's peak" - Hama
The bloodbender will have the oportunity to bend the liquids inside the other person, and then start forcing the neck backwards. This will be represented with the hit animation (red aura in the player, in this case would be a constant red)
This move would deal 1 heart damage each click and would have a clicking cooldown to avoid crazy clicking and also would have a limited set of hits.
As it is shown in LOK Avatar Aang would have died if he hadn't been saved by the Avatar state.
Nevertheless this ability would allow the bloodbender to grab someone and give them a slow torturing death. such as Suffocate this move would give the affected user blindness and would reduce the holding time to a half, a quarter or even less (can change in config) due to possible OP.
the bloodbender wouldn't have the chance to move while performing Blood Grip, and once it starts the only available option for the bloodbender is to click (moving around the other bender won't be possible)
It could only be performed once per full moon and it will also have a specific permission node.
Possible add-on: the affected person would have the oportunity to bend for the last time while in Blood grip, in order to stop the move and free themselves (the bloodbender won't have the possibility to perform this move again until next full moon).
Balance:
Bloodbending + Blood grip damage + blindness = once per full moon + holding time extremely reduced + opportunity to interrupt
#learning
BLOOD GRIP
Element: Water
Subelement: Blood
Commands: Shifting + delayed left-click / Shifting + delayed right-click
Cooldown: until next full moon
It could be both a move or a combo, I thought of this move because bloodbending became a dull move which involved trolling and not an actual canon perspective.
Description:
First of all you will need the bloodbending perm.
Full moon, as it's said in the series "when your bending is at it's peak" - Hama
The bloodbender will have the oportunity to bend the liquids inside the other person, and then start forcing the neck backwards. This will be represented with the hit animation (red aura in the player, in this case would be a constant red)
This move would deal 1 heart damage each click and would have a clicking cooldown to avoid crazy clicking and also would have a limited set of hits.
As it is shown in LOK Avatar Aang would have died if he hadn't been saved by the Avatar state.
the bloodbender wouldn't have the chance to move while performing Blood Grip, and once it starts the only available option for the bloodbender is to click (moving around the other bender won't be possible)
It could only be performed once per full moon and it will also have a specific permission node.
Possible add-on: the affected person would have the oportunity to bend for the last time while in Blood grip, in order to stop the move and free themselves (the bloodbender won't have the possibility to perform this move again until next full moon).
Balance:
Bloodbending + Blood grip damage + blindness = once per full moon + holding time extremely reduced + opportunity to interrupt
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