Green
Verified Member
As of now bottle bending makes no sense at all, you make a huge torrent out of a little bottle of water?!? No. In my opinion this is a major flaw in the plugin. Bottle bending should be smaller versions of every single move that are 3 or more blocks of water because it makes no sense. I think it really doesn't matter how many bottles you have the moves should all be this size (down below) is because in the show they couldn't carry 20 water bottles with them.
Surge:
When you shift it will create a 1 width and 2 high water shield in front of you. To retain the shield you must be shifting, and to freeze it left click while still shifting.
Torrent:
To shoot simply left click and 3 blocks of water will follow you wherever you go. To shoot left click this will shoot the water very fast at the target. To "freeze" an entity shift before it hits the target. (This ability is redirectable but will be hard for most benders because it moves so fast.) It will be encased in ice for as long as you hold shift, so you can't trap them in there forever. This ball of ice will not be so large because it a bottle bending move.
Waterspout:
This will allow the bender to move blocks in any direction. Just shift and click in the direction you want to go.
Octopusform:
When shifting it will allow 4 half blocks circle around the bender and knock back any mob or person that hits them. This does to to damage unless punching close to someone.
Waterarms:
The bender would have two half blocks on each side of them. There would be 2 functions.
WaterBoxing- A player can deal a greater damage when punching with this water block in hand than of a regular bare hand punch (if the current ability's config value have a difference for the punch multiability, applied that instead to this punch).
Shifting while having WaterHands sustained, the water blocks will turn into ice.
IceGauntlet- You deal much greater damage than of the liquid glove variation. Shifting again will turn it back into water and so on.
When toggling on the off-hand while having one of these blocks in main hand, this will create another copy of that block to the left hand. Having them in both hands gives the advantage to punch any living creature without a delay, by left clicking than right clicking in a rapid succession.
To deactive ability, simply switch to another slot.
This is not my idea it is Meskenas-chi_blockeris
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Iceblast:
Would stay the same. Just left click.
Watermanipulation:
This move would stay the same, left click like it is now.
Please tell me I missed some moves.
For all moves, except torrent, water arms and waterspout, the water would come back into the bottle.
Surge:
When you shift it will create a 1 width and 2 high water shield in front of you. To retain the shield you must be shifting, and to freeze it left click while still shifting.
Torrent:
To shoot simply left click and 3 blocks of water will follow you wherever you go. To shoot left click this will shoot the water very fast at the target. To "freeze" an entity shift before it hits the target. (This ability is redirectable but will be hard for most benders because it moves so fast.) It will be encased in ice for as long as you hold shift, so you can't trap them in there forever. This ball of ice will not be so large because it a bottle bending move.
Waterspout:
This will allow the bender to move blocks in any direction. Just shift and click in the direction you want to go.
Octopusform:
When shifting it will allow 4 half blocks circle around the bender and knock back any mob or person that hits them. This does to to damage unless punching close to someone.
Waterarms:
The bender would have two half blocks on each side of them. There would be 2 functions.
WaterBoxing- A player can deal a greater damage when punching with this water block in hand than of a regular bare hand punch (if the current ability's config value have a difference for the punch multiability, applied that instead to this punch).
Shifting while having WaterHands sustained, the water blocks will turn into ice.
IceGauntlet- You deal much greater damage than of the liquid glove variation. Shifting again will turn it back into water and so on.
When toggling on the off-hand while having one of these blocks in main hand, this will create another copy of that block to the left hand. Having them in both hands gives the advantage to punch any living creature without a delay, by left clicking than right clicking in a rapid succession.
To deactive ability, simply switch to another slot.
This is not my idea it is Meskenas-chi_blockeris
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Iceblast:
Would stay the same. Just left click.
Watermanipulation:
This move would stay the same, left click like it is now.
Please tell me I missed some moves.
For all moves, except torrent, water arms and waterspout, the water would come back into the bottle.
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