You said minecraft isn't realistc. And it's not. In some ways. There is a balance between realism and unrealism. That's what makes games fun.I haven't made a single comment with value on this thread though. xD
You said minecraft isn't realistc. And it's not. In some ways. There is a balance between realism and unrealism. That's what makes games fun.I haven't made a single comment with value on this thread though. xD
You get the joke.
Also, @promancer states things, then states something differently/the opposite, so I don't really see a reason to still get notifications from this useless discussion xd
I meant every word of my sentence. Read it over before posting why dont you.
You said videogames are based of live, then you get arguments about projectkorra (wallDMG etc) while projectkorra is not a game on it's ownGames are based on rules. Every game needs rules. Walldmg is based on rules. Repeat what I said. BASED. They're games so people can express other topics not in real life. Infact, the US at a time, used WoW's economy as a stimulant for the real economy.
Exactly. Fireshield blocking BASIC earth attacks- doesn't make much sense, but look at ice spike. If I was hit by a spike of ice I'd probably be bleeding out and so-on, but generally, my agility wouldn't be effected if I didn't feel the pain.You said minecraft isn't realistc. And it's not. In some ways. There is a balance between realism and unrealism. That's what makes games fun.
I don't know- Torrent seems pretty big for a fireshield to block. If fireshield would only block watermanip and a few fire moves, then that would just make it nearly useless. I personally don't use fireshield too much, but if I see an earthblast that's going in my general direction and it comes at me, I'm going to block it with fireshield. May not make much sense, but Minecraft's logic doesn't make much sense. Plus, this is a video game.Im getting off-topic
Fire Shield should block watermani and torrent, not earth attacks though. Not sure about firewall since it's pretty big
Exactly, there has to be that separtion/balance of realism and unrealismExactly. Fireshield blocking BASIC earth attacks- doesn't make much sense, but look at ice spike. If I was hit by a spike of ice I'd probably be bleeding out and so-on, but generally, my agility wouldn't be effected if I didn't feel the pain.
Not sure if you guys noticed this, but the pain minecraft characters experience really doesn't effect them much.
I could be on the verge of death (Half a heart) and starving to death, but I can still muster up the strength to raise a pickaxe made of iron, first off, then furthermore use it to mine solid stone.
Funny how this argument didnt succeed when it came to water using water moves in its own element...Exactly, there has to be that separtion/balance of realism and unrealism
So basically, because one move isnt realistic, the plugin shouldnt either?Exactly. Fireshield blocking BASIC earth attacks- doesn't make much sense, but look at ice spike. If I was hit by a spike of ice I'd probably be bleeding out and so-on, but generally, my agility wouldn't be effected if I didn't feel the pain.
Not sure if you guys noticed this, but the pain minecraft characters experience really doesn't effect them much.
I could be on the verge of death (Half a heart) and starving to death, but I can still muster up the strength to raise a pickaxe made of iron, first off, then furthermore use it to mine solid stone.
Videogames are based off of life, then I said as an example how walldmg is based off of the many times shown in tlok that people were damaged by it. Not to mention flying at a wall is going to hurt. Notice, I said videogames, and pk is a addition to a video game.You said videogames are based of live, then you get arguments about projectkorra (wallDMG etc) while projectkorra is not a game on it's own
Nice try
Nice try
Airshield and fireshield both recently got nerfs, so I'd check the facts again.Funny how this argument didnt succeed when it came to water using water moves in its own element...
Balance doesnt mean tip defence in your favor because (reasons?). Fire is the element of power, which shouldnt have offence and (much) defence. With what you recommend, fireshield will be almost as powerful as airshield (pretty much). Plus, as i said before, it wasnt shown in tlok anyway. Literally the only way fire defended itself was to attack the opponents attack. The very few exceptions are combustion and other moves of or related to fire, and the one to two times he blocked other elements weak attacks.
What of the rest of it?Airshield and fireshield both recently got nerfs, so I'd check the facts again.
PK is not a video game though.Videogames are based off of life, then I said as an example how walldmg is based off of the many times shown in tlok that people were damaged by it. Not to mention flying at a wall is going to hurt. Notice, I said videogames, and pk is a addition to a video game.
As you said before:
Content added to a game still counts. Your trying to say add on content to a video game doesn't go in the video games category... ok then. Like it or not, pk staff have acknowledged that logic is a factor in moves.PK is not a video game though.
It's an addition to one, but not a video game on it's own - so you can't use an argument stating that video games are based on real life and then get PK arguments
The plugin doesn't NEED to be TOO realistic. It's a video game- it's meant for enjoyment, not for 100% realism. If we had that, then water dominate fire while lightning would one hit kill people in water. Overall, fireshield's current ability to block earthblast does take some skill, cause honestly the only way I seem to secure a block is if I actually left click on the earthblast itself.So basically, because one move isnt realistic, the plugin shouldnt either?
Also, this was already discussed and denied. It was said that if anything, this belonged in the rpg section. There isnt anything pk can do about minecraft half a heart deal you were talking about, and if you wish to widen the gap on things that make no sense, do be my guess.
I agree it shouldn't be 100% realistic, but the element should be a determining factor. Fireshield shouldn't have offence and defence. Its an unlimited easy activate, offensive, defensive, default set short cool down DoT move that can be used on firejet.The plugin doesn't NEED to be TOO realistic. It's a video game- it's meant for enjoyment, not for 100% realism. If we had that, then water dominate fire while lightning would one hit kill people in water. Overall, fireshield's current ability to block earthblast does take some skill, cause honestly the only way I seem to secure a block is if I actually left click on the earthblast itself.
Content added counts yes, if it's an official update, pk isn't anything officialContent added to a game still counts. Your trying to say add on content to a video game doesn't go in the video games category... ok then. Like it or not, pk staff have acknowledged that logic is a factor in moves.
Offense and Defense? Sorry, but that's not an intelligent statement. Yes fireshield ignites people, (What do you expect, it's fire) but for it to be a viable attack move, that's something else. Even if you use fireshield while on firejet...I agree it shouldn't be 100% realistic, but the element should be a determining factor. Fireshield shouldn't have offence and defence. Its an unlimited easy activate, offensive, defensive, default set short cool down DoT move that can be used on firejet.
What you said about how you block earthblast currently is canon.
WallofFire and whether is unleashes a hell for you depends on A: Your element and B: The skill of the firebender. I'll be honest, it is a bit OP, but that's not to say that other elements have stuff that's OP as well, such as torrent's DoT which allow torrent to do 4.5 hearts, and the fact that earthsmash doesn't have a cooldown. Another thing- WallofFire sometimes doesn't always go in the same spot when you left click. I've had the wall appear in my face if I'm close to terrain that's a bit strange, other times I've had it appear in it's normal positions, and I've even had it to where it's a few blocks in front of it's position.
It's certainly hell for Chi Blockers, but think about it- a non-bender would immediately have a disadvantage against a bender.
You can hit people multiple times with torrent. You can even hit them and then whip them off a cliff and do damage.Torrent doesn't have a DoT... If you're able, you can hit someone multiple times. Its like this (or atleast what my extremely limited knowledge of coding and how it works), torrent's hitbox or damage radius or whatever you wish to call it is in the front. Once it's hit someone, its suppose to dissapear
Think of torrent like a palpable gust of wind. The way torrent disappears now definitely isn't canon but it's convenient, so yea. The way I see it, the devs know about this function and haven't adjusted anything (that I know of).You can hit people multiple times with torrent. You can even hit them and then whip them off a cliff and do damage.