Matt
Verified Member
Gonna reiterate why I don't think this should or will be added to core, and this time try to be more clear and provide more in-depth answers
First of all, too many of these for the project to add, if we just threw in abilities to core like this wed have too many to count (Lots of bugs and lag, just a pain to fix and update) and that might cause inconvenience to other parts of the plugin, maybe if an API is developed add-on moves like this can be made. (Its also already hard enough as it is to add moves into Core)
Second, this hasn't been deemed possible yet (even though it very well is)
Third, lots of these moves and names are non canon and aren't advanced enough, just another bulwark againsed the enemy, no features to make these usefull otherwise. I know from my experience I want to feel like I'm in control of my element, not limited to combat or by the moves
I hope I did a justice
-Matt
First of all, too many of these for the project to add, if we just threw in abilities to core like this wed have too many to count (Lots of bugs and lag, just a pain to fix and update) and that might cause inconvenience to other parts of the plugin, maybe if an API is developed add-on moves like this can be made. (Its also already hard enough as it is to add moves into Core)
Second, this hasn't been deemed possible yet (even though it very well is)
Third, lots of these moves and names are non canon and aren't advanced enough, just another bulwark againsed the enemy, no features to make these usefull otherwise. I know from my experience I want to feel like I'm in control of my element, not limited to combat or by the moves
I hope I did a justice
-Matt
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