Hero
Verified Member
We all know that chiblocking needs a massive revamp, so here is my suggestion. I say that we completely get rid of moves like paralyze and immobilize and make chiblockers combo driven. Moves like high jump and smokebomb will stay.
@Gamzee and @HydroMan, thank you for some
help! And for the move Devesatating Blow.
So because chiblocking is a martial art, lets start by making chiblockers have only 5 moves: Punch, Kick, Knee, Knuckle, and Jab.
Punch: 1.5 Hearts - Small Knockback
Kick: 1.5 Hearts - Small Knockback
Jab: 1 Heart - No Knockback
Knee: 2 Hearts - Small Knockback Vertically
Knuckle: 0.5 Hearts - No knockback, but high disable rate
Chiblocking would become a lot less op because each move on there own do little damage, but when they are used as a combo, they can be hard blowing.
Rapid Punch: Jab - Punch - Punch - Knuckle
Paralyze: Knuckle - Jab - Punch - Knuckle
Hard Kick: Jab - Punch - Punch - Kick
Devesatating Blow: (While Sprinting) - Punch - Knee
Quick Strike: Knuckle - Punch - Punch - Jab
Swift Kick: Kick - Kick
Knee Kick: - Knee - Kick
NEW! Flying Kick: Jab - Punch - Knee - *Jump* - Kick (Midair)
NEW! Jump Kick: *Jump* - Kick (Midair)
NEW! Immobilize: Jab - Punch - Knuckle - Kick - Punch - Punch - Knuckle
NEW! Stunning Kick: Jab - Punch - Knee - Kick - Knuckle
Why would people want to do combos instead of doing the same moves? Because each combo will do different things. Here is what I mean.
Rapid Punch: Will cause bending to be disabled for a few seconds.
Devesatating Blow: It will cause nausea for 3 seconds and slowness 2 for 5 seconds.
Paralyze: It will paralyze a person for 4 seconds.
(This shorter, but paralyze will be a combo, so it will do damage.)
Hard Kick: It will cause nausea for 2 seconds and causes the victim to be parayze for 2 seconds.
Quick Strike: It will disable bending for a longer amount of time than rapid punch.
Swift Kick: It will disable bending for few seconds and will cause slowness 1 for 3 seconds.
Knee Kick: This would just cause large knockback.
NEW! Flying Kick: This will cause a victim to be slammed to the ground and take major damage.
NEW! Jump Kick: Cause large knockback.
NEW! Immobilize: Cause extreme paralysis (6 seconds).
NEW! Stunning Kick: Cause the victim body to go numb, slowing down their attack speed. (Mining Fatigue 5 seconds).
Whats the difference between each move?
Jab 10% Paralysis
Knuckle 25% Paraylsis
Kick 15% Paralysis
Punch 5% Paralysis
Knee 2.5% Paralysis
How is this better than the current version?
It would get rid of the issue of people spamming paralyze and rapid punch as fast/easy. It would also fix the complaint about chiblocking being op/up because of how many combos there is. And it would be more in tune with chiblocking from the show because chiblocking is a martial art which requires skill. Chiblockers now have a 10% chance of dodging attacks like Jab and Kick.
Suggestions on combos are deeply appreciated!
@Gamzee @HydroMan @Easte @Loony
@Gamzee and @HydroMan, thank you for some
help! And for the move Devesatating Blow.
So because chiblocking is a martial art, lets start by making chiblockers have only 5 moves: Punch, Kick, Knee, Knuckle, and Jab.
Punch: 1.5 Hearts - Small Knockback
Kick: 1.5 Hearts - Small Knockback
Jab: 1 Heart - No Knockback
Knee: 2 Hearts - Small Knockback Vertically
Knuckle: 0.5 Hearts - No knockback, but high disable rate
Chiblocking would become a lot less op because each move on there own do little damage, but when they are used as a combo, they can be hard blowing.
Rapid Punch: Jab - Punch - Punch - Knuckle
Paralyze: Knuckle - Jab - Punch - Knuckle
Hard Kick: Jab - Punch - Punch - Kick
Devesatating Blow: (While Sprinting) - Punch - Knee
Quick Strike: Knuckle - Punch - Punch - Jab
Swift Kick: Kick - Kick
Knee Kick: - Knee - Kick
NEW! Flying Kick: Jab - Punch - Knee - *Jump* - Kick (Midair)
NEW! Jump Kick: *Jump* - Kick (Midair)
NEW! Immobilize: Jab - Punch - Knuckle - Kick - Punch - Punch - Knuckle
NEW! Stunning Kick: Jab - Punch - Knee - Kick - Knuckle
Why would people want to do combos instead of doing the same moves? Because each combo will do different things. Here is what I mean.
Rapid Punch: Will cause bending to be disabled for a few seconds.
Devesatating Blow: It will cause nausea for 3 seconds and slowness 2 for 5 seconds.
Paralyze: It will paralyze a person for 4 seconds.
(This shorter, but paralyze will be a combo, so it will do damage.)
Hard Kick: It will cause nausea for 2 seconds and causes the victim to be parayze for 2 seconds.
Quick Strike: It will disable bending for a longer amount of time than rapid punch.
Swift Kick: It will disable bending for few seconds and will cause slowness 1 for 3 seconds.
Knee Kick: This would just cause large knockback.
NEW! Flying Kick: This will cause a victim to be slammed to the ground and take major damage.
NEW! Jump Kick: Cause large knockback.
NEW! Immobilize: Cause extreme paralysis (6 seconds).
NEW! Stunning Kick: Cause the victim body to go numb, slowing down their attack speed. (Mining Fatigue 5 seconds).
Whats the difference between each move?
Jab 10% Paralysis
Knuckle 25% Paraylsis
Kick 15% Paralysis
Punch 5% Paralysis
Knee 2.5% Paralysis
How is this better than the current version?
It would get rid of the issue of people spamming paralyze and rapid punch as fast/easy. It would also fix the complaint about chiblocking being op/up because of how many combos there is. And it would be more in tune with chiblocking from the show because chiblocking is a martial art which requires skill. Chiblockers now have a 10% chance of dodging attacks like Jab and Kick.
Suggestions on combos are deeply appreciated!
@Gamzee @HydroMan @Easte @Loony
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