BlueGhost
Verified Member
So what are the 2 things that everyone in PK Plugin hates?
- Watercamping corrently being solved by the ambitious project of @Kiam McQuaid
- Move Spamming (?)
Maybe Watercampers and mainly Spammers will disagree with me xD
Right now @Kiam McQuaid is solving most of the reasons for Watercampers existence and unfortunately his solution may increase the amount Move Spammers at least from waterbenders. Therefore I decided to try to came up with an idea for solving the other problem Move Spamming
What I did come up with is something I decided to call "Spam Cooldown"
The basic idea is make spammeble moves, like pretty much every basic move (airswipe, watermanipulation, earthblast and fireblast), have a cooldown that is only activated after the move is used for a surtain amount of times.
Probably easier to understand by using exemples, I'm going to use watermanipulation for the exemples, since it is probably the most spammed due to watercampers and will be even easier to spam with the changes that are to came with waterbending:
Spam Cooldown activation: You use a watermanipulation, then you instantly use it a second time and then a third one. After the third time you use it the Spam Cooldown is activated and you will only be able to use it again after 60 seconds (1 minute).
How to avoid activating the Spam Cooldown: You use a watermanipulation, then you instantly use it a second time and then you need to stop using the move for around 15 seconds, you can use other moves during this time, they won't count to activate Spam Cooldown, after the 15 seconds pass you can freely use watermanipulation twice again without activating the Spam Cooldown.
This is how Spam Cooldown would work, every time that I mensioned is configurable by the server, as well as the amount of times you can do a certain move consecutively.
EDIT: I´m thinking of:
Airswipe - 5 times (just because airbender have lack of offensive moves)
Watermanipulation - 4 times
Earthblast - 4 times
FireBlast - 4 times
(not sure though)
The idea of using the Spam Cooldown instead of the normal cooldown is that this way easy basic move can be used 2 or 3 time consecutively as they should (without needing to wait between every use), but this way players that rely too much on using the same move again and again and again... will be penalized not being able to use them for quite a while...
- Watercamping corrently being solved by the ambitious project of @Kiam McQuaid
- Move Spamming (?)
Maybe Watercampers and mainly Spammers will disagree with me xD
Right now @Kiam McQuaid is solving most of the reasons for Watercampers existence and unfortunately his solution may increase the amount Move Spammers at least from waterbenders. Therefore I decided to try to came up with an idea for solving the other problem Move Spamming
What I did come up with is something I decided to call "Spam Cooldown"
The basic idea is make spammeble moves, like pretty much every basic move (airswipe, watermanipulation, earthblast and fireblast), have a cooldown that is only activated after the move is used for a surtain amount of times.
Probably easier to understand by using exemples, I'm going to use watermanipulation for the exemples, since it is probably the most spammed due to watercampers and will be even easier to spam with the changes that are to came with waterbending:
Spam Cooldown activation: You use a watermanipulation, then you instantly use it a second time and then a third one. After the third time you use it the Spam Cooldown is activated and you will only be able to use it again after 60 seconds (1 minute).
How to avoid activating the Spam Cooldown: You use a watermanipulation, then you instantly use it a second time and then you need to stop using the move for around 15 seconds, you can use other moves during this time, they won't count to activate Spam Cooldown, after the 15 seconds pass you can freely use watermanipulation twice again without activating the Spam Cooldown.
This is how Spam Cooldown would work, every time that I mensioned is configurable by the server, as well as the amount of times you can do a certain move consecutively.
EDIT: I´m thinking of:
Airswipe - 5 times (just because airbender have lack of offensive moves)
Watermanipulation - 4 times
Earthblast - 4 times
FireBlast - 4 times
(not sure though)
The idea of using the Spam Cooldown instead of the normal cooldown is that this way easy basic move can be used 2 or 3 time consecutively as they should (without needing to wait between every use), but this way players that rely too much on using the same move again and again and again... will be penalized not being able to use them for quite a while...
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