1. Why not?first of all it wouldn't need armor. second after using the mist in a fight then doing the other ability means having your enemy not know where you are. I tested something similar for my server and it worked quite well. Also don't be mean dude.
Yea but, you would need to have something to "dress" the "dummies" in or else their just blobs of water that server no purpose to a few minor obstacles. Besides, if you needed to, why not just use grapple to escape since you already have waterarms.the part where you said and when would this ever be useful. anyway it's pretty easy to have a npc look just like you for instance mcctf used something similar for kits using villagers that updated to the player's skin.
I will never be adding stuff like that, as that either requires dependencies, or requires me to use NMS. both mean it would be version dependent, which i dislike.the part where you said and when would this ever be useful. anyway it's pretty easy to have a npc look just like you for instance mcctf used something similar for kits using villagers that updated to the player's skin.
But then you have one player, and many massive blobs of water particles/lag generators. Not to mention he already said he's not adding it to HIS move.by using armor stands you can give the same effect and just use water particles to blur the rest of the body. it wouldn't be version specific then.
waterarms when complete, will have i believe, 9 modes. I already have these modes planned.he said he would never use something that's version exclusive. and as stated earlier I managed to produce something similar. I did that just using command blocks. to make it perfect it's not that hard using particles similar to air spout then have the player head. it actually works well. it wouldn't be laggy since it's basically just air spout combined with a armor stand.the armor stand isn't even needed just use the player head.
Okay well if you can do it then why don't you? And if it's just a bunch of water particle towers, and you, I think they'll know who to target. And even then, if you are in a situation where this is needed, why not just use grapple to get away?he said he would never use something that's version exclusive. and as stated earlier I managed to produce something similar. I did that just using command blocks. to make it perfect it's not that hard using particles similar to air spout then have the player head. it actually works well. it wouldn't be laggy since it's basically just air spout combined with a armor stand.the armor stand isn't even needed just use the player head.
could use armor stands, they coint as entities so would be eaasy to remove ^_^the part where you said and when would this ever be useful. anyway it's pretty easy to have a npc look just like you for instance mcctf used something similar for kits using villagers that updated to the player's skin.
i do have 1 suggestion for the new way this is displayed, when you left click to get out of the mode menu it sets you back to slot one, is there a way to make it so when you deactivate waterarms it returns to the slot it was originaly bound on? pls ty an i love the new menu <33 simply amazingwaterarms when complete, will have i believe, 9 modes. I already have these modes planned.
ill have this fixed in the next update good sir!i do have 1 suggestion for the new way this is displayed, when you left click to get out of the mode menu it sets you back to slot one, is there a way to make it so when you deactivate waterarms it returns to the slot it was originaly bound on? pls ty an i love the new menu <33 simply amazing
Just curious, what kind of plans for this move do you have regarding lightning?ill have this fixed in the next update good sir!
Regarding lightning damage? If it is lightning damage you mean, I can't implement it until a variable in the Lightning class is made public again.Just curious, what kind of plans for this move do you have regarding lightning?
Which oneRegarding lightning damage? If it is lightning damage you mean, I can't implement it until a variable in the Lightning class is made public again.
Which one
that one :3... now all thats needed is to makepublic, and add toggleBinding() method and my life will be perfectCode:private ArrayList<Arc> arcs = new ArrayList<Arc>();