KingKamikaze21
Verified Member
Hi! I'm here to give a few Ideas on Waterbender combos that hopefully won't make waterbending OP.
Combos
Water arm: This ability turns your torrent into a water tentacle that lunges forward at your enemy, dealing damage and yanking them towards you on impact! 1.Create a torrent and hold shift 2. While holding shift switch to octopusform 3. Still holding shift, left click at your desired target.
Ice claw: This combo makes surrounding water in the air turn into claws for close combat, dealing an extra 2 damage (Default punches being 1/2 hearts, making ice claw deal 1 1/2 instead) and lasting for 30 seconds. (as fancy as I want it to sound, it'll basically be warrior stance minus the resistance *cries*) 1.Tap shift with icespike 2. left click with icespike 3. tap shift with icespike 4. right click with icespike.
Bending
Vapor: I find that often times when in a desert, especially in a largebiomes world it becomes very hard, seemingly impossible to find water ANYWHERE. And that is where it struck me: What if water could be extracted from the air? No no no, too OP...but it would be nice. I took some time to think about how to make it not as OP, and I came up with an idea.-------
Vapor isn't it's own thing, but it's a way for waterbenders to still bend without an ACTUAL water source, so it'd probably be a side ability like plant/ice bending. The restrictions for using vapor is that normal moves like Water manipulation and icespike will drop in power, and will take a 2 or more seconds until a smoke indicatior/source block (default right in front of your face) will appear, where then the player is free to shoot the attack.
Torrent redirection: After re watching Hama vs. Katara, I was thinking it would be a cool addition to water bender battles if torrent could be redirected and thrown back at your opponent. Being a potentially spammable ability, I would want to make it as hard as possible but still able to be mastered. If you are to double tap shift on a torrent that is heading towards you (the head of the torrent, not the body) and hold on the last shift it won't crash into you, but instead circle around you for YOU to use instead of the opponent.
New moon: Pretty simple, a new moon shouldn't boost the power of a water bender at all, but instead keep it's power the same as if it were merely day.
EDIT:Increase water manipulation vapor warmup to 3.5 seconds, and make it easily dispelled by other elements. And change the ice claw from 1 1/5 to 1 whole heart
Combos
Water arm: This ability turns your torrent into a water tentacle that lunges forward at your enemy, dealing damage and yanking them towards you on impact! 1.Create a torrent and hold shift 2. While holding shift switch to octopusform 3. Still holding shift, left click at your desired target.
Ice claw: This combo makes surrounding water in the air turn into claws for close combat, dealing an extra 2 damage (Default punches being 1/2 hearts, making ice claw deal 1 1/2 instead) and lasting for 30 seconds. (as fancy as I want it to sound, it'll basically be warrior stance minus the resistance *cries*) 1.Tap shift with icespike 2. left click with icespike 3. tap shift with icespike 4. right click with icespike.
Bending
Vapor: I find that often times when in a desert, especially in a largebiomes world it becomes very hard, seemingly impossible to find water ANYWHERE. And that is where it struck me: What if water could be extracted from the air? No no no, too OP...but it would be nice. I took some time to think about how to make it not as OP, and I came up with an idea.-------
Vapor isn't it's own thing, but it's a way for waterbenders to still bend without an ACTUAL water source, so it'd probably be a side ability like plant/ice bending. The restrictions for using vapor is that normal moves like Water manipulation and icespike will drop in power, and will take a 2 or more seconds until a smoke indicatior/source block (default right in front of your face) will appear, where then the player is free to shoot the attack.
Torrent redirection: After re watching Hama vs. Katara, I was thinking it would be a cool addition to water bender battles if torrent could be redirected and thrown back at your opponent. Being a potentially spammable ability, I would want to make it as hard as possible but still able to be mastered. If you are to double tap shift on a torrent that is heading towards you (the head of the torrent, not the body) and hold on the last shift it won't crash into you, but instead circle around you for YOU to use instead of the opponent.
New moon: Pretty simple, a new moon shouldn't boost the power of a water bender at all, but instead keep it's power the same as if it were merely day.
EDIT:Increase water manipulation vapor warmup to 3.5 seconds, and make it easily dispelled by other elements. And change the ice claw from 1 1/5 to 1 whole heart
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