Immallama
Verified Member
I've posted this elsewhere to some extent but I figure I'll make it a suggestion just to make it "official".
I'm always thinking of ways bending could be improved. Right now, bending is very... Predictable. You use one move, press a button, and use another. It follows a very simple formula. Combos have helped spice things up a bit, but in the end all your doing is punching in a slightly more complicated code for an ability. What I'm suggesting is a bit different. I'm talking about bending better interacting with itself to create more fluidity in battle.
An example of this is earthwall. Say an earthbender raises a wall of earth to protect himself from a fire blast. The fire blast has hit and now the earthbender knows it's a good time to strike. So why does the earthbender need to walk around his wall and attack using earthblast when there's a perfectly good wall of earth right there? Why wouldnt that earthbender go to his earth smash or earthblast slot right after raising his wall, and click to send a whole chunk of that wall forward at the enemy?
Same with water. What if there was some way to have a water shield out, and without switching to watermanipualtion and selecting a source, send an attack out with the water shield you already have?
I guess in a sense what I'm suggesting is a simplification of combos into something more practical and fluid. Things like AirStream (sorry, not sure if that's the name) could easily just be done by holding airshield for a bit then clicking, or clicking with airblast once.
In my opinion, bending should be a bit more fluid and natural. Whether this is the way to do it or not, I don't know, but it's what I can think off.
I'm always thinking of ways bending could be improved. Right now, bending is very... Predictable. You use one move, press a button, and use another. It follows a very simple formula. Combos have helped spice things up a bit, but in the end all your doing is punching in a slightly more complicated code for an ability. What I'm suggesting is a bit different. I'm talking about bending better interacting with itself to create more fluidity in battle.
An example of this is earthwall. Say an earthbender raises a wall of earth to protect himself from a fire blast. The fire blast has hit and now the earthbender knows it's a good time to strike. So why does the earthbender need to walk around his wall and attack using earthblast when there's a perfectly good wall of earth right there? Why wouldnt that earthbender go to his earth smash or earthblast slot right after raising his wall, and click to send a whole chunk of that wall forward at the enemy?
Same with water. What if there was some way to have a water shield out, and without switching to watermanipualtion and selecting a source, send an attack out with the water shield you already have?
I guess in a sense what I'm suggesting is a simplification of combos into something more practical and fluid. Things like AirStream (sorry, not sure if that's the name) could easily just be done by holding airshield for a bit then clicking, or clicking with airblast once.
In my opinion, bending should be a bit more fluid and natural. Whether this is the way to do it or not, I don't know, but it's what I can think off.