owlcool
Verified Member
Use: This would create a jet on ice for water, or dirt/grass for earth. It would blast each bender foward about 10 blocks, the waterbender could go 5 blocks into land, and the earthbender could go 5 blocks into ice/snow/water. If they hit each other, both jets stop and both benders get nausea and are unable to bend for about, 2-3 seconds. They would also get slight knockback. If a waterbender/earthbender hit someone while they were not using this technique then they would receive a heart of damage, 4 seconds of nausea, and would be unable to bend for 3 seconds.
Earth Combo: Catapult click foward, shift earthblast, and catapult double shift.
Water Combo: (this has to be performed on ice, so phasechange), Water spout click, water manipulation shift, water spout double shift.
Cooldown: Overall, both of these would have a fairly large cooldown, since both elements already have mobility moves, with water having waterspout and waterwave, and earth having catapult, this is pretty fair.
Source: 0:54,
Earth Combo: Catapult click foward, shift earthblast, and catapult double shift.
Water Combo: (this has to be performed on ice, so phasechange), Water spout click, water manipulation shift, water spout double shift.
Cooldown: Overall, both of these would have a fairly large cooldown, since both elements already have mobility moves, with water having waterspout and waterwave, and earth having catapult, this is pretty fair.
Source: 0:54,
Last edited: