It was a good post, I plan on implementing it in the future when I get some free time to code next week.Yo @Coolade read my post on making the permission default if you haven't already
It was a good post, I plan on implementing it in the future when I get some free time to code next week.Yo @Coolade read my post on making the permission default if you haven't already
So you want an option to configure knock-up? Currently it's too high or too low?Question: Does this ability toss players as high as it tosses mobs when you use the attack under them?
Because that can immediately be used to strike them in the air with the stone, causing them to fly up even higher after the initial hit and having the player succumb to fall damage. Is there anyway to make the knock back upward configurable? Because it feels a lot like the bloodbending of earth
Just a suggestion.
Open the "earthsmashconfig.txt" that is in the abilities folder. Edit the line that says "ShootingDamage:6.0" and change the 6.0 to whatever damage you want.how do i configure it to set the damage it causes?
Thank you !Open the "earthsmashconfig.txt" that is in the abilities folder. Edit the line that says "ShootingDamage:6.0" and change the 6.0 to whatever damage you want.
I'm pretty sure the forward projectile feature was intentional. It's too large to be directed after being thrown, and it helps balance the move's power.I have a suggestion for you!
Could you make Earthsmash be clicked with crosshairs on an entity, and so the rock would go towards the target, not only forward?
I agree with pickle, and if you think about it, this would basically make EarthSmash the move everyone spams instead of earthblast, which should be the main move.I have a suggestion for you!
Could you make Earthsmash be clicked with crosshairs on an entity, and so the rock would go towards the target, not only forward?