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New Air move: Airstrike

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Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Oh.

I understand it. And I see your point. But in the show, it hits the wrecking machine from far away and still knocks it off the cliff. That's why the damage is scaling upwards.
I see your point, but the wrecking machine is actually quite close to the cliff, and the distance between aang and the machine isn't that big.
 

Simplicitee

Staff member
Plugin Developer
Verified Member
I see your point, but the wrecking machine is actually quite close to the cliff, and the distance between aang and the machine isn't that big.
Hmm. I dunno. What does anyone else think about this idea Finn has?
 

Kwesi

Verified Member
Hmm. I dunno. What does anyone else think about this idea Finn has?
Hm... okay. I feel like the scaled effects are going to become rather controversial, but I sure do hope not. if a conclusion can't be reached than I'd say just have it deal a fixed amount of damage and knock back.
 

guy057

Verified Member
5 hearts in a 10 block distance with a 3 second cooldown... hm...Earthblast could do 3.5 hearts in a 1 block distance with no cooldown by default...yet i barely see people talk about that.
 

Kwesi

Verified Member
This ability has been suggested with it's own characteristics and effects completely independent of AirSwipe: it is suggested to have scaled damage,
5 hearts in a 10 block distance with a 3 second cooldown... hm...Earthblast could do 3.5 hearts in a 1 block distance with no cooldown by default...yet i barely see people talk about that.
Since damage is configurable it's both extremely and hardly debatable, but you're right in that instance. Unfortunately, EarthBlast is one of those abilities that will probably remain spammable and logically be set to deal a fair amount of damage. It would have to be a matter of configuration, otherwise, what else is there to do? :/
 

David

Verified Member
1-4 blocks: No damage, 2 block knockback
5-6 blocks: 2.5 hearts of damage, 3 block knockback
7-8 blocks: 3.5 hearts of damage, 5 block knockback
9-10 blocks: 4.5 hearts of damage, 7 block knockback

I think these damage values are a wee bit too high. I also think the amount of blocks between each damage inclamation should be increased. I also think this move should be a combo - a long one.
Other than that, I absolutely love this idea. In the show, air is seen to be incredibly destructive many times. The amount of times aang's busted down gigantic metal doors with an air blast in the show is incredible. Tenzin can lift a gigantic metalic structure fifty feet in the air.
 

David

Verified Member
It won't. It will give airbenders a bit more of a chance to beat firebenders easier, seeing as all air has is airswipe, suffocate, and one of the combos as offense, while fire has mostly all fighting moves. Now I know that they are different fighting styles, but let's be realistic. If it can be done, it should be done. (Plus it was done in the show)
I disagree with this comment. I think airbenders stand a fair chance against fire. They have easy capabilities extinguishing their fires, dodging their attacks, and they can also perform great fall damage on them.
 
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