I made the ability because I felt that Earth was desperately lacking mobility, and could use another offensive/defensive ability aswell.
Defensive
- Can be used as a shield.
- Blocks Watermanipulation, EarthBlast, FireBlast, Torrent (Stream), and IceSpike.
Can't Block ShockWave, EarthGrab, Blaze, AirShield, AirBurst, Tornado, Torrent(AOE).
- Collides with Surge Waves, and other EarthSmashes, removing both objects.
Makes it hard for FireBenders to cast Lightning at the player by blocking the line of site.
Offensive
- Can be shot as a projectile to hit multiple enemies.
- Does moderate damage that scales based on how many blocks are attached to the center.
- Travels fast and is harder to block than EarthBlast.
- Can't be redirected like EarthBlast, making its travel path predictable.
Mobility
- Can be ridden for a few seconds, the duration is similar to FireJet.
- Collision with walls and certain abilities will cause you to fall.
Misc
- You can only create an EarthSmash if there is enough earthbendable material where you are pointing.
- Other EarthBenders can steal your EarthSmash if you aren't grabbing or riding it.
- EarthSmash can be ridden by multiple entities at a time.
9/7/2014
Version 1.0.4
Download - 4Shared
Download - MediaFire
ChangeLog:
V 1.0.1:
- Fixed the EarthTunnel problem with invisible EarthSmashes.
- EarthSmash no longer causes suffocation when held on top of entities.
- Fixed the ScheduledTask error that occured on startup.
- Fixed a problem where the permission was not being obeyed.
V 1.0.2:
- Lowered the default upward knockback.
- Added an option to customize upward knockback.
- Added AvatarState options for damage, range, chargetime, knockback, knockup, flight speed, and flight duration.
- Made EarthSmash a default ability.
V 1.0.3:
- Added a bunch of checks to try and clean up blocks that have been affected by EarthBlast, EarthTunnel, RaiseEarth, and Collapse. This is by no means a perfect solution to the cleanup problem, but it's the best I can without directly modifying the PK code. Make sure you aren't using /b reload as you are using these abilities on the EarthSmash otherwise it may not clean up all the blocks (it has a couple seconds delay before it cleans up the blocks).
V 1.0.4:
- Fixed a problem where EarthSmash was causing errors if the server wasn't upgraded to the latest Java version.
Installation:
Download the file and then unzip it into: plugins/ProjectKorra/Abilities
Modify the configuration file to suit your needs.
Permission: ProjectKorra.abilities.EarthSmash (Default)
Defensive
- Can be used as a shield.
- Blocks Watermanipulation, EarthBlast, FireBlast, Torrent (Stream), and IceSpike.
Can't Block ShockWave, EarthGrab, Blaze, AirShield, AirBurst, Tornado, Torrent(AOE).
- Collides with Surge Waves, and other EarthSmashes, removing both objects.
Makes it hard for FireBenders to cast Lightning at the player by blocking the line of site.
Offensive
- Can be shot as a projectile to hit multiple enemies.
- Does moderate damage that scales based on how many blocks are attached to the center.
- Travels fast and is harder to block than EarthBlast.
- Can't be redirected like EarthBlast, making its travel path predictable.
Mobility
- Can be ridden for a few seconds, the duration is similar to FireJet.
- Collision with walls and certain abilities will cause you to fall.
Misc
- You can only create an EarthSmash if there is enough earthbendable material where you are pointing.
- Other EarthBenders can steal your EarthSmash if you aren't grabbing or riding it.
- EarthSmash can be ridden by multiple entities at a time.
9/7/2014
Version 1.0.4
Download - 4Shared
Download - MediaFire
ChangeLog:
V 1.0.1:
- Fixed the EarthTunnel problem with invisible EarthSmashes.
- EarthSmash no longer causes suffocation when held on top of entities.
- Fixed the ScheduledTask error that occured on startup.
- Fixed a problem where the permission was not being obeyed.
V 1.0.2:
- Lowered the default upward knockback.
- Added an option to customize upward knockback.
- Added AvatarState options for damage, range, chargetime, knockback, knockup, flight speed, and flight duration.
- Made EarthSmash a default ability.
V 1.0.3:
- Added a bunch of checks to try and clean up blocks that have been affected by EarthBlast, EarthTunnel, RaiseEarth, and Collapse. This is by no means a perfect solution to the cleanup problem, but it's the best I can without directly modifying the PK code. Make sure you aren't using /b reload as you are using these abilities on the EarthSmash otherwise it may not clean up all the blocks (it has a couple seconds delay before it cleans up the blocks).
V 1.0.4:
- Fixed a problem where EarthSmash was causing errors if the server wasn't upgraded to the latest Java version.
Installation:
Download the file and then unzip it into: plugins/ProjectKorra/Abilities
Modify the configuration file to suit your needs.
Permission: ProjectKorra.abilities.EarthSmash (Default)
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