brent logan
Verified Member
Me and my bro were making up water bending moves and i came across one drawing he made:
WaterSwirl:
Damage: 1 Heart
How To Use: tap shift at water and left click to shoot water at one of your enemies and once the water hits them, they will be pulled toward you.
Combo: Yes
Combo Help: WaterManipulation <Tap Shift> Torrent <Left Click> WaterSpout <Left Click>
Ability Description: This ability is useful when a player is running away from battle. Simply
Tap shift at a water source and left click in the direction you are looking to shoot water at your enemies!
Once the water has touched an entity or player, It will pull them back towards you, making it a fun
grab move if cowards run away during battle.
Where i got this: I was playing geometry dash in polargiest and i noticed how the things you jump on in air will pull you and throw you so, when i used the jumping tools, it hit me! i got hit in the head with an idea for water swirl!
Element: Water (Of Course silly gooses )
Sub-Element: No
Screenshot will be here later. (on the 28th of January).
WaterSwirl:
Damage: 1 Heart
How To Use: tap shift at water and left click to shoot water at one of your enemies and once the water hits them, they will be pulled toward you.
Combo: Yes
Combo Help: WaterManipulation <Tap Shift> Torrent <Left Click> WaterSpout <Left Click>
Ability Description: This ability is useful when a player is running away from battle. Simply
Tap shift at a water source and left click in the direction you are looking to shoot water at your enemies!
Once the water has touched an entity or player, It will pull them back towards you, making it a fun
grab move if cowards run away during battle.
Where i got this: I was playing geometry dash in polargiest and i noticed how the things you jump on in air will pull you and throw you so, when i used the jumping tools, it hit me! i got hit in the head with an idea for water swirl!
Element: Water (Of Course silly gooses )
Sub-Element: No
Screenshot will be here later. (on the 28th of January).