ThePhoenixForce9
Verified Member
Oh sorry I didn't know it was a ruledo not talk about servers on the forums. is a rule i think i cant remember from top of my head. if you want to discus a server go to that servers website, not here.
Oh sorry I didn't know it was a ruledo not talk about servers on the forums. is a rule i think i cant remember from top of my head. if you want to discus a server go to that servers website, not here.
...........I keep seeing people posting that water is the only element without a fully covering defensive move. Not exactly true. EarthGrab leaves the top open which an Airbender or Chiblocker can easily jump out of, and one can easily pass through a FireShield, as it's not made out of blocks. AirShield can be bypassed by selecting sources inside the bubble.
Water's defensive move is supposed to be OctopusForm. You sacrifice the better protection of EarthGrab for the ability to move around and to knock opponents back. An underrated move, which could perhaps do with a buff.
Well I don't think so I think it's just meant for protection while holding shift if you let go of shift it will burstI do believe this would be extremely overpowered with water going against the other elements. With all the defensive moves of the other elements, they cannot attack while doing so. With water seal, you could simple make a sphere of ice around you and then use watermanipulation to attack through it couldn't you? Unless this is a move that you have to shift constantly with, it provides far too much protection for the player to use in attacks.
But my thread is about that I do think it is over powered but isn't earth fire and air over powered now as well I mean water needs a fighting chance. Like suffocate is strong, fire combos, fire jet and then fire wall is op it's self but earth now you can summon lava I mean that's extremely op I think water needs to op up tooI do believe this would be extremely overpowered with water going against the other elements. With all the defensive moves of the other elements, they cannot attack while doing so. With water seal, you could simple make a sphere of ice around you and then use watermanipulation to attack through it couldn't you? Unless this is a move that you have to shift constantly with, it provides far too much protection for the player to use in attacks.
Oops, I misread. I thought it would remain there until you tapped shift again. Although, there was something about 15 seconds so I thought it would remain for 15 seconds. I see this as a move that is just a spherical surge, instead of just being one wall.Well I don't think so I think it's just meant for protection while holding shift if you let go of shift it will burst
No its fine but I asked him if it was fine like as long as you're on the move for water seal it will stay there with no cool down timeOops, I misread. I thought it would remain there until you tapped shift again. Although, there was something about 15 seconds so I thought it would remain for 15 seconds.
rapid punch goes thru blocks.This can be done. Use torrent, and freeze it into a sphere by aiming it at the floor you're standing on. TADA! You are now in a sphere of ice!
Also you can go under water and freeze the water around you using phasechange to create a defensive ice sphere around you. But it requires you to be underwaterI keep seeing people posting that water is the only element without a fully covering defensive move. Not exactly true. EarthGrab leaves the top open which an Airbender or Chiblocker can easily jump out of, and one can easily pass through a FireShield, as it's not made out of blocks. AirShield can be bypassed by selecting sources inside the bubble.
Water's defensive move is supposed to be OctopusForm. You sacrifice the better protection of EarthGrab for the ability to move around and to knock opponents back. An underrated move, which could perhaps do with a buff.
I submitted a fix for this to the devs it's two lines of code and rapidpunching through walls is gone.rapid punch goes thru blocks.