Green
Verified Member
Move: Watermanipulation
Element: Water
This is an add on to Watermanipulation.
What it does:
When you click on a water source a 3 half blocks of water will follow you by your side where ever you go. When you hold shift the 3 half blocks of water will go infront of you to create a 1.5 shield protecting you from moves that don't go through water. When you let go of shift he water will go back to your side.
You have two options to launch it to hit a entity:
Blast: Click to launch the stream of water and it will do 1.5 hearts. This is very redirectable and its distance is 16 blocks.
Boomerang: Shift and click to launch a projectile that will look like a boomerang that is 3 half blocks. This will do 1 hearts and is not redirectable. BUT it does come back to you after either it hits something or goes it's max distance (10 blocks). You have to be still holding shift for it to come back to you and when it does click again to launch the projectile one more time that does 1 hearts.
Water needs more attack moves and I think this is perfect for that problem.
Element: Water
This is an add on to Watermanipulation.
What it does:
When you click on a water source a 3 half blocks of water will follow you by your side where ever you go. When you hold shift the 3 half blocks of water will go infront of you to create a 1.5 shield protecting you from moves that don't go through water. When you let go of shift he water will go back to your side.
You have two options to launch it to hit a entity:
Blast: Click to launch the stream of water and it will do 1.5 hearts. This is very redirectable and its distance is 16 blocks.
Boomerang: Shift and click to launch a projectile that will look like a boomerang that is 3 half blocks. This will do 1 hearts and is not redirectable. BUT it does come back to you after either it hits something or goes it's max distance (10 blocks). You have to be still holding shift for it to come back to you and when it does click again to launch the projectile one more time that does 1 hearts.
Water needs more attack moves and I think this is perfect for that problem.