Green
Verified Member
Move: Watermanipulation
As of now Watermanipulation isn't that much of a used ability, and it should be the most use one of them all. It has so much potential to be a multi ability like waterarms is.
This move will be activated by clicking and a new set of binds will show up like waterarms does. To deactivate hold shift and click 3 times while still shifting.
So here are my ideas for the new Watermanipulation.
Slot 1:
Shift on a water source and click in the direction to hit your target (same as it is now.) It will also have a short range.
Slot 2:
Tap shift on a water source to bring a 3 long water stream that will follow you by your side. Click to shoot it very fast, will do 1.5 hearts, and click to freeze it, will only freeze the 3 long part and can't be phasechanged but will disappear in 10 seconds. Is very redirectable like torrent. This can be used to quickly block moves by holding shift while the water is by your side and a 2 block high water wall will be infront of you, when let go it will go back to your side. Has a long range.
Slot 3:
Click a water source and hold shift to create a 3 by 3 disc of half blocks of water infront of you. Let go of shift to shoot at your target and will do 2 hearts. Can cut down spiderwebs and doors. Has a medium range.
Slot 4:
Hold shift for 2 seconds and a 2 by 2 water ball will follow your mouse, this can be used as a shield to block all moves that don't go through water, and can be thrown at a target to give huge knock back by clicking.
Slot 5:
Click a water source and then hold shift until a sideways icicle shaped ice formation forms infront of you. When let go of shift the ice spike thing will be thrown and drill anything in its path, for 10 blocks, the hole will have an X shape. This would be good to get through an earthbenders wall or if they are hiding in a cave, or to get your trapped friend out of a trap an earthbender made. And can be used to hit a target which will do 2.5 hearts. This has a long cooldown!
Slot 6:
While in the water click to "surf" on the surface. You will be right above the water with a half a block of water below you and a 3 high wave will be following you. This will also allow you to go 5 blocks off out of the water before disappearing.
Slot 7:
Click at a water source an shift to pick up that water block, and it will follow by your side. Right click where you want to place it. (This move can be taken off by a server owner because of griefing.)
Slot 8:
Hold shift on a block of water and then click in the direction you want the water to start flowing.
The first four moves are designed to use in a quick combat fight because most water moves right now can't be used against air or chi.
As of now Watermanipulation isn't that much of a used ability, and it should be the most use one of them all. It has so much potential to be a multi ability like waterarms is.
This move will be activated by clicking and a new set of binds will show up like waterarms does. To deactivate hold shift and click 3 times while still shifting.
So here are my ideas for the new Watermanipulation.
Slot 1:
Shift on a water source and click in the direction to hit your target (same as it is now.) It will also have a short range.
Slot 2:
Tap shift on a water source to bring a 3 long water stream that will follow you by your side. Click to shoot it very fast, will do 1.5 hearts, and click to freeze it, will only freeze the 3 long part and can't be phasechanged but will disappear in 10 seconds. Is very redirectable like torrent. This can be used to quickly block moves by holding shift while the water is by your side and a 2 block high water wall will be infront of you, when let go it will go back to your side. Has a long range.
Slot 3:
Click a water source and hold shift to create a 3 by 3 disc of half blocks of water infront of you. Let go of shift to shoot at your target and will do 2 hearts. Can cut down spiderwebs and doors. Has a medium range.
Slot 4:
Hold shift for 2 seconds and a 2 by 2 water ball will follow your mouse, this can be used as a shield to block all moves that don't go through water, and can be thrown at a target to give huge knock back by clicking.
Slot 5:
Click a water source and then hold shift until a sideways icicle shaped ice formation forms infront of you. When let go of shift the ice spike thing will be thrown and drill anything in its path, for 10 blocks, the hole will have an X shape. This would be good to get through an earthbenders wall or if they are hiding in a cave, or to get your trapped friend out of a trap an earthbender made. And can be used to hit a target which will do 2.5 hearts. This has a long cooldown!
Slot 6:
While in the water click to "surf" on the surface. You will be right above the water with a half a block of water below you and a 3 high wave will be following you. This will also allow you to go 5 blocks off out of the water before disappearing.
Slot 7:
Click at a water source an shift to pick up that water block, and it will follow by your side. Right click where you want to place it. (This move can be taken off by a server owner because of griefing.)
Slot 8:
Hold shift on a block of water and then click in the direction you want the water to start flowing.
This Ability manipulates water on a smaller scale. Basically, a waterbender with it can create, change and calm a water current he/she choooses. On one epizode called "The Waterbending Scroll", it briefly showed the ability in action three times - First technique Katara started training Aang with; than later on by both of them to set the ship off the shore to sail away, and finally they used it to stop the ship dives into the waterwall. While it would have no purpose in sparrs, it would help the bender it a survival gameplay.
Process
While sailing on a boat, a waterbender could left click on water to make the origin from the current. The User can hold shift to change (or create if the water is stationary) the direction of water's current where the crossheir is swinged at and the blocks that gets contacts with, without the player spawing out of the boat. Left Clicking the current one will make the water stiatonary
Potential
- Helps to speed or change the course of the boat, by manipulating the current.
- Allows to fix variety pool/ponds/fountains without need of grabbing a bucket (a bit silly for a waterbender to do that without using their powers).
- Makes streamable item transportation water funnels systems easier.
- Gives one more sole utility ability for waterbending
- Gives a waterbender more confidende of the new power they wield, which obviously makes them more powerfull a bit.
The first four moves are designed to use in a quick combat fight because most water moves right now can't be used against air or chi.
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