Kwesi
Verified Member
This is by suggestion for waterbenders, which could add a really interesting element (no pun intended) to them.
Name: TidalSurf
Description: Combo: Surge (hold sneak) > WaterSpout (left-click) > WaterSpout (hold sneak). Ride an enormous wave of water forward at high speed. All targets caught will be swept away.
How it could work: Surge (hold sneak) should be held and then the slot should be switched to WaterSpout (left-click). WaterSpout (left-click) should target a waterbendable block and then the sneak can be released. WaterSpout (hold sneak) would cause a stream of water to orbit around the player (like it would for WaterWave in WaterSpout), and then when releasing the sneak would produce an effect similar to WaterWave but much larger (perhaps about 10 blocks above the surface), which would rush forward at the rough speed of WaterWave but cannot change direction by aiming after the sneak is released. It will be a giant wave the player rides rushing forward to any targets could in it would be hit with a knockback similar to how they would with a Surge wave. After the TidalSurf stops moving it will gradually dissipate from under the player and bring them down safely to the ground (like how WaterWave does). The ability must be triggered by a water source but it may be ridden both on and off water surfaces with the same effect. It could have a cooldown of about 20 seconds default.
This would be a really amazing WaterCombo ability to see implemented because it would look so great visually and really effective. It could be used offensively, defensively and for speed. TidalSurf seems like an ability that would realistcally show the power of skilled waterbenders in combat. I believe it would be well structured and players can really enjoy it.
I hope you like this suggestion and if you do please give your support for it to be implemented. Any helpful suggestions to make it more worthy of addition are greatly welcomed. Thank you.
Name: TidalSurf
Description: Combo: Surge (hold sneak) > WaterSpout (left-click) > WaterSpout (hold sneak). Ride an enormous wave of water forward at high speed. All targets caught will be swept away.
How it could work: Surge (hold sneak) should be held and then the slot should be switched to WaterSpout (left-click). WaterSpout (left-click) should target a waterbendable block and then the sneak can be released. WaterSpout (hold sneak) would cause a stream of water to orbit around the player (like it would for WaterWave in WaterSpout), and then when releasing the sneak would produce an effect similar to WaterWave but much larger (perhaps about 10 blocks above the surface), which would rush forward at the rough speed of WaterWave but cannot change direction by aiming after the sneak is released. It will be a giant wave the player rides rushing forward to any targets could in it would be hit with a knockback similar to how they would with a Surge wave. After the TidalSurf stops moving it will gradually dissipate from under the player and bring them down safely to the ground (like how WaterWave does). The ability must be triggered by a water source but it may be ridden both on and off water surfaces with the same effect. It could have a cooldown of about 20 seconds default.
This would be a really amazing WaterCombo ability to see implemented because it would look so great visually and really effective. It could be used offensively, defensively and for speed. TidalSurf seems like an ability that would realistcally show the power of skilled waterbenders in combat. I believe it would be well structured and players can really enjoy it.
I hope you like this suggestion and if you do please give your support for it to be implemented. Any helpful suggestions to make it more worthy of addition are greatly welcomed. Thank you.