haii ppl!
This is a move I just came up with, and I felt like I HAD to post it. So there we go!:
Name: IceDrill
Element/Sub: Water
Type: Combo
Move Order: Torrent (click[on source]) -> Torrent (hold shift) -> Surge (click) -> IceBlast (click)
Looks/Use: When you performed the moves in the right order, a ball of water will form and will follow your cursor for a couple of seconds. When you click, the water will be shot in the direction you clicked, will turning to ice the further it goes. When it reaches it max range, it disappears. The further your enemy is, the more damage it gets, but the less knickknack it gets. The same goes for the other way around. The first 2 blocks it's water, then it turns to ice, and the last 5 blocks it's packed ice (and it's a bit smaller) It would look like a drill. The damage and knockback would be configurable.
That's it for now! Lemme know what you think!
- Finn
This is a move I just came up with, and I felt like I HAD to post it. So there we go!:
Name: IceDrill
Element/Sub: Water
Type: Combo
Move Order: Torrent (click[on source]) -> Torrent (hold shift) -> Surge (click) -> IceBlast (click)
Looks/Use: When you performed the moves in the right order, a ball of water will form and will follow your cursor for a couple of seconds. When you click, the water will be shot in the direction you clicked, will turning to ice the further it goes. When it reaches it max range, it disappears. The further your enemy is, the more damage it gets, but the less knickknack it gets. The same goes for the other way around. The first 2 blocks it's water, then it turns to ice, and the last 5 blocks it's packed ice (and it's a bit smaller) It would look like a drill. The damage and knockback would be configurable.
That's it for now! Lemme know what you think!
- Finn