FearlessPie121
Verified Member
Water Fissure -
Element: Water
Category: Water x Ice
Action -
Waterbending has always been known to have many unique sub skills such as Icebending and many others. Waterbenders can analyze their use of water to somewhat transfer into all types of fighting styles.
Example -
Now with this example, I have an idea. You see how Katara has no water source under her when she is moving. She is moving the water from its original source.
Ice Fissure will be a mobile - defensive - offensive move.
Description -
When near a big water source - not bottlebending, snow, or plants - a waterbender can use water fissure by shifting on the source, then looking at a designated location, (you can now release shift) the waterbender can click and a 1 x 2 ( width x height ) wall of water will strike like a viper (directable mode). The waterbender can move the stream around, but the stream can never hit mid air or be aimed into the air.
Selection and perform - Directable Mode [under] (You must release shift)
Features -
Clicking while the fissure while it's in directable mode will freeze the wall / fissure and it will then grow higher as it slowly creates a fissure
Click to begin ice fissure -
When in the directable mode, the waterbender can shift click which will cause the entire water fissure to gather together to make a wall of water and freeze over a configurable amount of time.
Wall:
Gather -
Form -
Freeze -
If the waterbender decides not to do any of the features and just aims it at an opponent, it will stream the bender away like torrent except the stream cannot be directed upwards.
REMEMBER: Waterfissure can never go into midair or be directed into the air. It is a grounded move only!
Feedback is appreciated!
Element: Water
Category: Water x Ice
Action -
Waterbending has always been known to have many unique sub skills such as Icebending and many others. Waterbenders can analyze their use of water to somewhat transfer into all types of fighting styles.
Example -
Now with this example, I have an idea. You see how Katara has no water source under her when she is moving. She is moving the water from its original source.
Ice Fissure will be a mobile - defensive - offensive move.
Description -
When near a big water source - not bottlebending, snow, or plants - a waterbender can use water fissure by shifting on the source, then looking at a designated location, (you can now release shift) the waterbender can click and a 1 x 2 ( width x height ) wall of water will strike like a viper (directable mode). The waterbender can move the stream around, but the stream can never hit mid air or be aimed into the air.
Selection and perform - Directable Mode [under] (You must release shift)
Features -
Clicking while the fissure while it's in directable mode will freeze the wall / fissure and it will then grow higher as it slowly creates a fissure
Click to begin ice fissure -
When in the directable mode, the waterbender can shift click which will cause the entire water fissure to gather together to make a wall of water and freeze over a configurable amount of time.
Wall:
Gather -
Form -
Freeze -
If the waterbender decides not to do any of the features and just aims it at an opponent, it will stream the bender away like torrent except the stream cannot be directed upwards.
REMEMBER: Waterfissure can never go into midair or be directed into the air. It is a grounded move only!
Feedback is appreciated!
Last edited: