FearlessPie121
Verified Member
Now as we all know, waterbenders can be hard especially with sources. Now, we have a new dynamic of waterbending sources. Yet, there are still complaints about Water Camping and Spamming. Yes, it can get messy quick. Now, I have something that could change this perspective.
As we all saw Kuvira was able to metalbend from 3 sources. I totally support this. It would be great for waterbenders to be able to move around with water. Now I know BottleBending exists, but even so, there are still complications and this will totally nerf and override the use of bottlebending. Now water sources are complicated because you need to use plants, bottles, or even lakes that are kinda hard to fight in.
Well what if waterbenders can use their sources over and over again? Now, I know many people like the idea of Water Reuse where you can reuse water like Torrent to Octopusform and vice-versa. I agree, water doesn't disappear out of no where. Waterbending could also use mobility moves themselves not mobility moves that move the player but move with the player. You know sources, you click and if you go further from the source then perform the move, the water just comes to you and starts the move.
Now I am suggesting something very similar to all this. When a waterbender binds Water Origin and shifts at any water source, the source slowly turns into a water blocks and slowly increase height until they are one block higher than the bender's head. If you're still confused, I'll show you the steps:
Step #1: Bind WaterOrigin
Step #2: Find a water source and hold shift on it.
Step #3: Keep holding shift until you see the water source turn into Water.
Step #4: Release Shift
Step #5: Waterbend
Note: Once you have the sources complete, you can waterbend like bottlebending.
Note: You get multiple sources depending on your source.
Configuration Of Water Origin:
[Default]
WaterOrigin:
MaximumSources: 3 - Max # of Origins
WaterSources: 3 - # of Origins if water source
PlantSources: 2 - # of Origins if plant source
SnowSources: 1 - # of Origins if snow source
Cooldown: 8000
ChargeTime: 3000 - # of seconds till performable
FollowPlayer: True - The Origins will follow the player as they move
Reuse: True - Reuse Origin after use (comes back like bottlebending)
Reuse#: 1 - Number of reuses
I am still not sure of the name, so if you have a better one in mind, please inform me.
FeedBack is appreciated!
Creds to @HydroMan for suggesting some features!
As we all saw Kuvira was able to metalbend from 3 sources. I totally support this. It would be great for waterbenders to be able to move around with water. Now I know BottleBending exists, but even so, there are still complications and this will totally nerf and override the use of bottlebending. Now water sources are complicated because you need to use plants, bottles, or even lakes that are kinda hard to fight in.
Well what if waterbenders can use their sources over and over again? Now, I know many people like the idea of Water Reuse where you can reuse water like Torrent to Octopusform and vice-versa. I agree, water doesn't disappear out of no where. Waterbending could also use mobility moves themselves not mobility moves that move the player but move with the player. You know sources, you click and if you go further from the source then perform the move, the water just comes to you and starts the move.
Now I am suggesting something very similar to all this. When a waterbender binds Water Origin and shifts at any water source, the source slowly turns into a water blocks and slowly increase height until they are one block higher than the bender's head. If you're still confused, I'll show you the steps:
Step #1: Bind WaterOrigin
Step #2: Find a water source and hold shift on it.
Step #3: Keep holding shift until you see the water source turn into Water.
Step #4: Release Shift
Step #5: Waterbend
Note: Once you have the sources complete, you can waterbend like bottlebending.
Note: You get multiple sources depending on your source.
Configuration Of Water Origin:
[Default]
WaterOrigin:
MaximumSources: 3 - Max # of Origins
WaterSources: 3 - # of Origins if water source
PlantSources: 2 - # of Origins if plant source
SnowSources: 1 - # of Origins if snow source
Cooldown: 8000
ChargeTime: 3000 - # of seconds till performable
FollowPlayer: True - The Origins will follow the player as they move
Reuse: True - Reuse Origin after use (comes back like bottlebending)
Reuse#: 1 - Number of reuses
I am still not sure of the name, so if you have a better one in mind, please inform me.
FeedBack is appreciated!
Creds to @HydroMan for suggesting some features!
Last edited: