owlcool
Verified Member
1. Swifter change of moves, such as a waterbender should be able to use waterwave by switching slots from a octopusform that came from a actual source, and that after a torrent comes within 5 blocks of you that is yours while you are pulling it towards you it should be able to become a octopusform, or while a torrent is coming back to you when it is within a certain amount of blocks have it pulled back into a torrent rotation if you are still holding shift on torrent, have it pulled into a water bottle if you have one.
2. Watermanipulation needs to be reworked. First off, only one to two watermanipulation at a time, if you double torrents make a combo involving watermanipulation. It should do more damage, and if you shift at the exact moment that it hits an entity then it should freeze the victims head(./hat iceblock basically), and slow them down for 5 seconds, after which it shatters, but this does less damage. If you make any more watermanipulations then two in the air then the first one you made will basically dry up. And finally you should be able to select two sources at once for watermanipulation, but no more, and it will have half the range.
3. Octopusform, the evil of it's uselessness. Basically octopusform should stay for 5 seconds after you release shift to upgrade the speed of it, or just give the player something like a aspect of speed while using octopusform. Also, maybe torrent should be combined with octopusform.
4. The Evil Of Water Campers. First and foremost, you should be unable to do anything other then surge shield while waterspouting. Why? So that waterbenders aren't torrenting from 50 blocks high, that's why!!! Also, waterbenders shouldn't be able to stop themselves from falling once their waterspout has been broken, they will have had to touch a block that is not a earthbending or waterbending projectile, blocks being anything and everything solid or liquid. We know that this is how it should be because after Korra was falling from her waterspout, she needed Lin Beifong to go grab her to keep her from falling to her death. Swift swim should have a certain amount of time it can be used, and then a cooldown. We don't needs to have waterbenders swim across oceans without stopping, Korra was only shown to swift swim across a lake and she even used waterspout for part of it.
5. Iceblast should do more damage, and be less spammy. It could have another use too, so why don't you smart fellows in the comments say what canonical bending move iceblast should have added onto it.
6. Waterwave needs a longer cooldown, waterbending isn't the element of mobility after all, in fights of waterbender vs waterbender the waterbender can be observed to stand still after using powerful bending moves, and firebenders feel like they are getting their glory stolen when waterbenders are able to effectively "waterjet" in more then one way, such as with surge, and with this move.
7. Since waterwave exists, if you hit yourself with surge then it should go through you. This may actually be a helpful addition, such as not accidentally surging yourself into a desert.
8. Torrent shouldn't repetitively knock players back, it should be quicker once it has striked a player and do less knockback, so evasive benders like firebenders and airbenders aren't sitting ducks for a good amount of time. This can be helpful by making it possible to do the full damage of surge without having to hold shift for that much time.
2. Watermanipulation needs to be reworked. First off, only one to two watermanipulation at a time, if you double torrents make a combo involving watermanipulation. It should do more damage, and if you shift at the exact moment that it hits an entity then it should freeze the victims head(./hat iceblock basically), and slow them down for 5 seconds, after which it shatters, but this does less damage. If you make any more watermanipulations then two in the air then the first one you made will basically dry up. And finally you should be able to select two sources at once for watermanipulation, but no more, and it will have half the range.
3. Octopusform, the evil of it's uselessness. Basically octopusform should stay for 5 seconds after you release shift to upgrade the speed of it, or just give the player something like a aspect of speed while using octopusform. Also, maybe torrent should be combined with octopusform.
4. The Evil Of Water Campers. First and foremost, you should be unable to do anything other then surge shield while waterspouting. Why? So that waterbenders aren't torrenting from 50 blocks high, that's why!!! Also, waterbenders shouldn't be able to stop themselves from falling once their waterspout has been broken, they will have had to touch a block that is not a earthbending or waterbending projectile, blocks being anything and everything solid or liquid. We know that this is how it should be because after Korra was falling from her waterspout, she needed Lin Beifong to go grab her to keep her from falling to her death. Swift swim should have a certain amount of time it can be used, and then a cooldown. We don't needs to have waterbenders swim across oceans without stopping, Korra was only shown to swift swim across a lake and she even used waterspout for part of it.
5. Iceblast should do more damage, and be less spammy. It could have another use too, so why don't you smart fellows in the comments say what canonical bending move iceblast should have added onto it.
6. Waterwave needs a longer cooldown, waterbending isn't the element of mobility after all, in fights of waterbender vs waterbender the waterbender can be observed to stand still after using powerful bending moves, and firebenders feel like they are getting their glory stolen when waterbenders are able to effectively "waterjet" in more then one way, such as with surge, and with this move.
7. Since waterwave exists, if you hit yourself with surge then it should go through you. This may actually be a helpful addition, such as not accidentally surging yourself into a desert.
8. Torrent shouldn't repetitively knock players back, it should be quicker once it has striked a player and do less knockback, so evasive benders like firebenders and airbenders aren't sitting ducks for a good amount of time. This can be helpful by making it possible to do the full damage of surge without having to hold shift for that much time.
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