oh... odd. hmmm ill look into this.No. When I say dupe, I mean that when you pull the block, it does two things in some occasions. 1) When the block is pulled, it drops as an entity 2) While it drops as an entity, it also returns to its original position, creating a dupe (duplication) in the process.
look in the config... theres lots of options to mess with.This is great...Buuuuut it is extremely overpowered. Could you put some way or ways to debuff it, or no? It could just not even be default, just a config option...
Quite a few. I can't think of any that would interfere with the bending plugin apart from VoxelSniper as it overrides the /b command, but nothing else. Most of our plugins just assist us in our roleplay atmosphere and theme. Any specific plugins you can think of that can cause the duping?oh... odd. hmmm ill look into this.
EDIT: What plugins do you have installed?
idk, ive seen it happen on a few servers with my other moves that use falling blocks... but all the servers ive personally tested these on dont have the effect, do you have any world guard extras or essentials anti build or anything like that? tbh a full plugin list would be useful here.Quite a few. I can't think of any that would interfere with the bending plugin apart from VoxelSniper as it overrides the /b command, but nothing else. Most of our plugins just assist us in our roleplay atmosphere and theme. Any specific plugins you can think of that can cause the duping?
Its planned to be implemented soon, i just need to work out how im gonna do it efficiently.Does lightning have any effect when hitting waterarms? That would be decent. And discharge is your move, you might want to use it to balance waterarms.
Read the rest of this update entry...Bug Fixes:
New Features:
- Fixed a bug where arms would stay extended if the length of the arms was an odd number.
- Added Lightning damage modifiers where the user will receive more damage if the arms are hit by lightning. (Discharge not yet supported). (Thanks to @Carbogen for the code that makes this possible!)
- Added arm usage cooldowns. (Disabled by default).
Just bringing this up, she used up both of her arms though, so it would be kind of hard to only fire one though.Waterarms can definitely freeze people.
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Waterarms can definitely freeze people.
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what are you guys suggesting here? im not quite sureJust bringing this up, she used up both of her arms though, so it would be kind of hard to only fire one though.
OwlCool is suggesting you add a feature for people to freeze other people with water arms like Katara did, and I brought up the point that she completely used up both of her water arms to do say, which made me think it might require some thought to fully work out.what are you guys suggesting here? im not quite sure
na, it wouldnt be too hard to do.OwlCool is suggesting you add a feature for people to freeze other people with water arms like Katara did, and I brought up the point that she completely used up both of her water arms to do say, which made me think it might require some thought to fully work out.
I mean like, would it fire one stream from both arms and used both, or would only one be used up, and delete one of the arms, halving the effectiveness of the move, by having to click twice to cycle back to the other arm? Or would it just default to that one only?na, it wouldnt be too hard to do.
frostblast mode, freezeblast mode?actually the hardest thing i could think of atm is deciding a name for the mode.
it would just default to one arm, the move already is smart enough to pick the most suitable arm.I mean like, would it fire one stream from both arms and used both, or would only one be used up, and delete one of the arms, halving the effectiveness of the move, by having to click twice to cycle back to the other arm? Or would it just default to that one only?
any ideas if you're going to be making the advanced version of this?it would just default to one arm, the move already is smart enough to pick the most suitable arm.
advanced version? what do you mean?any ideas if you're going to be making the advanced version of this?
also theres a bug with the new update that when you hold shift and leftclick to change your mode it skips through loads of modes when looking at the floor and changing modeadvanced version? what do you mean?