MeskenasBoii
Verified Member
What's wrong...?
1. Not really a big problem, because it rarely happens, but there's a case where a waterbender can just camp in an arena with Surge held in a solid state, making it impossible to kill or land a hit on the waterbender. This also unbalances the stragedy of ever using watershield, because icewall is the dominant. Both need to be diversive, useful (especally WaterShield) and balance (especally IceShield)!Any ideas on how it can be nerfed? Like what abilities it should not block and which it should? If you guys have any ideas, please share them.
One of the ideas comes to my mind, is for combustion and fireburst's cone to nulify the ability and put it on a cooldown when it collides with the respective iceshield.
Ideas
@Easte can you move this? Thank you in advance
IceWall counters:
WaterWall counters:
Regarding water bender defender fighting against provoking waterbender, WaterShield should nulify water state attacks only, while iceshield - ice effectively. Respectively, or the other way around (wallwall > ice | icewall > water)
1. Not really a big problem, because it rarely happens, but there's a case where a waterbender can just camp in an arena with Surge held in a solid state, making it impossible to kill or land a hit on the waterbender. This also unbalances the stragedy of ever using watershield, because icewall is the dominant. Both need to be diversive, useful (especally WaterShield) and balance (especally IceShield)!
One of the ideas comes to my mind, is for combustion and fireburst's cone to nulify the ability and put it on a cooldown when it collides with the respective iceshield.
Ideas
@Easte can you move this? Thank you in advance
IceWall counters:
- Earthsmash: (boulder beats ice) shatters it and goes pass through its spot, and can succesfully (if not interfared) hit the waterbender or anyone that was behind the shield.
- Earthblast should puncture it.
- Combustion: shatter it like how already does, but fail at completely reaching the target/waterbender, but should cause knockback regardless (P'li vs Tonraq reference).
- Phasechange: turn it back to water.
- WaterBubble: dissipate it.
- Four arrow hits should destroy it (Aang vs Archors reference).
- Lightning should destroy it.
WaterWall counters:
- I can imagine waterwall stopping/grasbing a bunch of earthblasts,
but perhaps earthblasts should break through the shield and succesfully over pass the barrier?Maybe shoud slow down or grab EarthSmash too?- On a off a small unrelated, regarding Surge's WAVE ability, it should push back EarthSmash backwards. (Unalaq vs Biolin reference)
- Obviously, like how it currently: Airblast wins (passes through) over WaterWall, but IceWall wins (blocks) over Airblast.
- Airswipe and AirSweep should still go through both types of shield, because its a slicing air projectile.
- AirBurst should deal knockback through WaterShield, but destroy completely (or half: with avatarstate inducing devasting gref) IceWall.
- Twister should either fail against IceWall or WaterWall too.
- For the rest airbending abilities (except Suffocate, since it bends air from remote distance), all of them should fail.
Regarding water bender defender fighting against provoking waterbender, WaterShield should nulify water state attacks only, while iceshield - ice effectively. Respectively, or the other way around (wallwall > ice | icewall > water)
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