orfeas
Verified Member
You got a slim change at least.I really hope they add this,it will bring minecraft waterbending even closer to the show.Thanks for Looking Into.
Yay.
You got a slim change at least.I really hope they add this,it will bring minecraft waterbending even closer to the show.Thanks for Looking Into.
Yay.
Yea, I am pretty happy. I hope it will get addedYou got a slim change at least.I really hope they add this,it will bring minecraft waterbending even closer to the show.
seen this somewhere suggested (not only including the "waterbending dynamic" thread)
Okey, what happened to it?seen this somewhere suggested (not only including the "waterbending dynamic" thread)
got look into i think, but i cant remember by who and where to find it :/Okey, what happened to it?
Oh, okeygot look into i think, but i cant remember by who and where to find it :/
I really like this idea since it would give the waterbenders the diversity of their element. It would give the waterbender the ''element of change'' effect. I hope they will add it in the futur together with a reutalisation addon cause water in pk isn't what waterbending should be. I hope its not too hard to code...Any other opinions?
Yea, i think so too! Water really isn't what it should be, thanks for replying .I really like this idea since it would give the waterbenders the diversity of their element. It would give the waterbender the ''element of change'' effect. I hope they will add it in the futur together with a reutalisation addon cause water in pk isn't what waterbending should be. I hope its not too hard to code...
Probably there should be, but i don't know if there is enough demage (demage of torrent : 9) that there still is any sense to use the leftover, but there should be decreased demage but it should still do enough demage.I feel like the torrent should have a debuff after something like two watermanips since you are pretty much losing water. Having 4 watermanips shot and having torrent only have a decrease of range is a bit too much.
What can I say.... beside sayig this was already suggestion thousand of times, but it still doesnt change my opinion - I like it/needs added.
Probably there are many posts which say the same thing, means: We all want it, we need it and hope its possible to code.What can I say.... beside sayig this was already suggestion thousand of times, but it still doesnt change my opinion - I like it/needs added.
Take a sphere and spin it fast, then put a smaller ball inside the sphere. When the ball flings out of the sphere, it will go relatively far. The sphere is torrent, the ball is water manipulation. They're not spinning torrent and randomly launching watermanip, they're spinning torrent and Really, the less water in torrent, the easier and more strength it would be and have to shoot watermanip.I feel like the torrent should have a debuff after something like two watermanips since you are pretty much losing water. Having 4 watermanips shot and having torrent only have a decrease of range is a bit too much.
Let's be realistic here gameplay wise. You're saying that if a waterbender decides to shoot watermanips, damaging other players, that the torrent should go faster and deal more damage? I don't see how that's very fair- it'd be like combustion headshotting people.Take a sphere and spin it fast, then put a smaller ball inside the sphere. When the ball flings out of the sphere, it will go relatively far. The sphere is torrent, the ball is water manipulation. They're not spinning torrent and randomly launching watermanip, they're spinning torrent and Really, the less water in torrent, the easier and more strength it would be and have to shoot watermanip.
What I'm saying is that watermanip shouldn't be weakened by using it from torrent, that's like discouraging fluidity style water bending.Let's be realistic here gameplay wise. You're saying that if a waterbender decides to shoot watermanips, damaging other players, that the torrent should go faster and deal more damage? I don't see how that's very fair- it'd be like combustion headshotting people.
Never said Watermanip should be weakened- it's the torrent because that's the source of the manips.What I'm saying is that watermanip shouldn't be weakened by using it from torrent, that's like discouraging fluidity style water bending.