SamuraiSnowman
Verified Member
Yes, the stream of water is constantly controlled by the bender, not shot 1 time and it goes off randomly.So, a stream of water, is harder to block then, per say, lightning. Seems legit.
Yes, the stream of water is constantly controlled by the bender, not shot 1 time and it goes off randomly.So, a stream of water, is harder to block then, per say, lightning. Seems legit.
Anyways, we are getting off topic. Try to read the original post.Yes, the stream of water is constantly controlled by the bender, not shot 1 time and it goes off randomly.
Element: Fire
Move Name: Fireshield
Use: When you click shift on fireshield, it creates a walloffire. It just saves a slot like how water wave and waterspout were combined.
aa stream of water
large blast of water...
How exactly would this warrant having a utility move bound during PVP?With this added it would be realistic to have illumination binded during pvp.
Honestly you don't know the first thing about firebending, do you? Firebender a have 10 moves, this would combine two moves into one like how water got waterspout and water wave combined, it is effectively three moves without any particular debuffs. This would debuff walloffire to the point you can't run while using it. Combustion replaced illumination, and fire combo is making getting rid of blaze even worse of a decision. So, I guess either firebenders have to resort to fighting Earthbenders in the dark or get rid of one essential move to pvp. Come on, it is biased ignorance to think this is a bad idea.How exactly would this warrant having a utility move bound during PVP?
Very rude and immature..READ THE FIRST POST ON THIS THREAD IGNORANT SWINE!!!!!!
And yes, I understand firebending. Combustion didn't necessarily get rid of illumination... That's a personal choice... Combustion isn't the essential move in PvP, fireblast is.. I've never seen a fight using primarily combustion... Combustion has quite the cooldown that of which doesn't allow it to be the main move to use..Honestly you don't know the first thing about firebending, do you? Firebender a have 10 moves, this would combine two moves into one like how water got waterspout and water wave combined, it is effectively three moves without any particular debuffs. This would debuff walloffire to the point you can't run while using it. Combustion replaced illumination, and fire combo is making getting rid of blaze even worse of a decision. So, I guess either firebenders have to resort to fighting Earthbenders in the dark or get rid of one essential move to pvp. Come on, it is biased ignorance to think this is a bad idea.
Element: Fire
Move Name: Fireshield
Use: When you click shift on fireshield, it creates a walloffire. It just saves a slot like how water wave and waterspout were combined.
The point of this? This suggestion combines wallofffire with fireshield. Like how water got waterwave combined with waterspout. I honestly see no reason why this is not possible, and why it should not be added. Just shift click to create a walloffire, click for fireshield, and hold shift for fireshield to surround you.Honestly lots of firebending moves we have are redundant, and just seems to be lazily slapped together.
WallOfFire
"To use the WallOfFire ability, the player must first bind it to any slot in their inventory. This can be done with the following command:
/bending bind WallOfFire
To use this ability, just click in front of you on any ignitable block and a wall of fire will appear. This does have a cooldown, so it can't be spammed." (sic)
This should just be implemented into a fire shield combo, like a double shift, left click or so.
Many of the abilities have also been made obsolete by the combo system that was introduced with this plugin. Such an example is Arc of Fire from Blaze. (The punch ability) The description for Firekick is a short ranged arc of fire, and is a significantly better move due to usage in being aim able into the air. This combo moved can also be improved like many other fire combos by allowing it set fire to blocks when it hits them, like fire-blast. Blaze's secondary sneak version of the ability acts the same as a charged fire burst or a Firespin, the only difference between firespin and that secondary ability is that blaze does light the ground on fire and isn't this random mid player height circle.
tl;dr
We're making ourselves obsolete.