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The Maximum amount of moves

MeskenasBoii

Verified Member
I think each element needs a maximum of 12 abilities, and all of their subs - 9. The Suggestions left for other abilities that have no place for the maxed out list of moves would than be put into consideration of integrating into existing ability or make it as a combo of some sort possible.

After all, Each bending arts have to be equally balanced, right?

Post your opinion down below, if you agree with or not and what amount of abilities you personally would favor of having for the plugin.
 

Gamzee

God Tier Member
Verified Member
I think the number of moves has nothing to do with balance really. Earth has a crap ton of moves, but most of those are utility so they still lack combat options.
 

MeskenasBoii

Verified Member
. Earth has a crap ton of moves,
It has 10, which same goes for Airbending so I don't know why are you stating that as if it was the only the element that has the larger amount of abilities . Firebending and Waterbender fall behind them two by 2 abilities down. I still think the numbers of abilities for each elements have to be equal.
 

StrangeOne101

Staff member
Plugin Developer
Moderator
Verified Member
I think expecting all moves to be treated as equal isn't fair. As @Gamzee said, earth has a lot of util moves because earthbending isn't necessarily about offense. Take firebending, for example. There are very few cases where firebending isn't use for offense because it's fire your dealing with. You can't just sit on fire like you can with earth xD

It's the same with all the other elements. All elements have their perks, all elements have their downsides. It's unfair to treat them as equals when they are clearly very different from each other.



Another point to take into consideration: What about passives? Firebending probably pulled the shorter straw when it comes to passive. But regardless, still let them have the same amount of moves as the others? Equality is good in some cases but sadly I don't think this is one of them.

TL.DR; Every element is different so it's unfair to treat them all equally. Let servers decide on that.
 

Gamzee

God Tier Member
Verified Member
It has 10, which same goes for Airbending so I don't know why are you stating that as if it was the only the element that has the larger amount of abilities . Firebending and Waterbender fall behind them two by 2 abilities down. I still think the numbers of abilities for each elements have to be equal.
Why though? How many of those abilities can be actually used for combat? If more Fire moves were added would the plugin automatically be balanced? The plugin should not be restricted by an arbitrary 'limit' on the number of abilities. How would it grow? If the server owner wants less abilities then that is their choice.
 

MeskenasBoii

Verified Member
@StrangeOne101, I didn't say they should be threated equally, but what I did say that the amount of them should be equal. You can't expect a waterbender to have lets say 5 abilities in the /b d list for their arsenal, 7 for firebending, 12 for earthbending, 6 for airbending. In my opinion, it would be better if the list of an abilities for each element would be clean. Of course, the only exception goes for amount of subelements, but there is a good reason for this exception, since we have to rely to only those sub-elements that are canon and not make up any random ones. While Abilities are cleary known to have endless of possibilies of what kind of them there can be, so we have right to make them as many as we want.
 
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StrangeOne101

Staff member
Plugin Developer
Moderator
Verified Member
@StrangeOne101, I didn't say they should be threated equally, but what I did say that the amount of them should be equal. You can't expect a waterbender to have lets say 5 abilities in the /b d list for their arsenal, 7 for firebending, 12 for earthbending, 6 for airbending. In my opinion, it would be better if the list of an abilities for each element would be clean.
You are right there, that amount is unfair. That said, still having an equal amount isn't great in my opinion either.

I agree they should be more balanced. But just not to the point where the amount of moves are dead equal.
 

MeskenasBoii

Verified Member
Than 1 ability disparity of accuracy in pairs? Like lets say for example WB and EB might have 10 moves max or more, while AE and FE one move down, being 9 or more.

Or we could make all of them instead diferent with the same accuracy... (E.g. Water 12, Fire 14, Earth 11, Air 13)

Note, that I'm not including the abilities for sub-elements, as this isn't mention in this reply, but same value or accurancy could be applied to them too.
 

Gamzee

God Tier Member
Verified Member
Than 1 ability disparity of accuracy in pairs? Like lets say for example WB and EB might have 10 moves max or more, while AE and FE one move down, being 9 or more.

Or we could make all of them instead diferent with the same accuracy... (E.g. Water 12, Fire 14, Earth 11, Air 13)

Note, that I'm not including the abilities for sub-elements, as this isn't mention in this reply, but same value or accurancy could be applied to them too.
The number of moves mean pretty little. And what are they gonna do? Make up abilities just to get the numbers looking nice?
 

jedk1

New Member
I just wanna point out. the majority of servers use addons. So even if there was an equal number of abilities in the plugin, servers wouldnt have equal amounts.
 
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