MeskenasBoii
Verified Member
Surge
Surge shouldn't push the user. Instead, it should create grap before and end after it aproaches the user in a one block distance between the user (Like the scene how Katara soaked Toph without getting herself wet whilst standing in the waves way). Surge should not ignore the user while (s)he is in water however.
Icewave.
Icewave should the alternative for the current Self-Surge-Jet technique. While performing its activation, If you left click with phasechange and holding sneak after switching from the waterwave, it should icewave straight away without chargetime at the speed of the current Surge Distance.
Icewave should only go straight as a downside for using quick-pace mobility move (for BALANCE sake!). Here's how it should loook like:
P.S. I think the aspect of freezing someone should be removed. Reason? Because we already have to many options/moves of freezing someone, to the point that it feels unbalance and doesn't require much effort. Frostbiting someone shouldn't be reintroduced and duplicated to every move imo.
Surge shouldn't push the user. Instead, it should create grap before and end after it aproaches the user in a one block distance between the user (Like the scene how Katara soaked Toph without getting herself wet whilst standing in the waves way). Surge should not ignore the user while (s)he is in water however.
Icewave.
Icewave should the alternative for the current Self-Surge-Jet technique. While performing its activation, If you left click with phasechange and holding sneak after switching from the waterwave, it should icewave straight away without chargetime at the speed of the current Surge Distance.
Icewave should only go straight as a downside for using quick-pace mobility move (for BALANCE sake!). Here's how it should loook like:
P.S. I think the aspect of freezing someone should be removed. Reason? Because we already have to many options/moves of freezing someone, to the point that it feels unbalance and doesn't require much effort. Frostbiting someone shouldn't be reintroduced and duplicated to every move imo.
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