djmyernos
Verified Member
This may have been suggested before, but I'll go ahead and create my own suggestion on it.
This ability is called SummonAllies (if you can think of a better name, please let me know in the comments). It would be useable by both Light and Dark spirits, and also by the Avatar. Using this ability would summon a few "spirits" that would attack a selected target.
With the ability selected, the player would hold down (Shift). Then, while holding down (Shift), the player would Right Click at another player or entity that he would want attacked. Then, hostile "spirits" (zombies, skeletons, etc.) would spawn, and begin attacking the target. These mobs would not be able to burn in the sun, and they would be a little stronger and faster than normal mobs. They would be able to use basic Spirit attack moves, as long as the player has them equipped in his hotbar. The Spirit attack moves would be slightly weaker than if they were used by a player. The server owner/admin would be able to configure which hostile mobs are summoned when this ability is used. Any hostile mob, including Hostile Wolf, can be used.
The maximum number of "spirits" a player would be able to summon at once is four. The longer the player holds down (Shift) before he Right Clicks the target, the more mobs will appear. If he simply taps (Shift) and then Right Clicks the target, only one "spirit" will appear. If he holds (Shift) for two seconds, two "spirits" would appear. If he holds it down for three seconds, he gets three "spirits". And finally if he holds it for four seconds, he gets four "spirits".
The "spirits" will last for 15 seconds or until they are killed. If the "spirits" aren't dead within 15 seconds, they will despawn. The cooldown for this move will depend on how many "spirits" were summoned. If one "spirit" was summon, it will have a 10 second cooldown. If two "spirits" were summoned, it will have a 20 second cooldown. If three or four "spirits" were summoned, it will have a 30 second cooldown. The cooldown begins after the "spirits" are all dead, or, if they aren't all killed, after the 15 seconds. If the player releases (Shift) before Right Clicking a target, the move is cancelled and no cooldown takes place.
That's it for now! Let me know what you think in the comments!
-djmyernos
P.S. As far as I know, this move is canon, as Unalok (is that how you spell it?) was able to control spirits and turn them against Korra.
This ability is called SummonAllies (if you can think of a better name, please let me know in the comments). It would be useable by both Light and Dark spirits, and also by the Avatar. Using this ability would summon a few "spirits" that would attack a selected target.
With the ability selected, the player would hold down (Shift). Then, while holding down (Shift), the player would Right Click at another player or entity that he would want attacked. Then, hostile "spirits" (zombies, skeletons, etc.) would spawn, and begin attacking the target. These mobs would not be able to burn in the sun, and they would be a little stronger and faster than normal mobs. They would be able to use basic Spirit attack moves, as long as the player has them equipped in his hotbar. The Spirit attack moves would be slightly weaker than if they were used by a player. The server owner/admin would be able to configure which hostile mobs are summoned when this ability is used. Any hostile mob, including Hostile Wolf, can be used.
The maximum number of "spirits" a player would be able to summon at once is four. The longer the player holds down (Shift) before he Right Clicks the target, the more mobs will appear. If he simply taps (Shift) and then Right Clicks the target, only one "spirit" will appear. If he holds (Shift) for two seconds, two "spirits" would appear. If he holds it down for three seconds, he gets three "spirits". And finally if he holds it for four seconds, he gets four "spirits".
The "spirits" will last for 15 seconds or until they are killed. If the "spirits" aren't dead within 15 seconds, they will despawn. The cooldown for this move will depend on how many "spirits" were summoned. If one "spirit" was summon, it will have a 10 second cooldown. If two "spirits" were summoned, it will have a 20 second cooldown. If three or four "spirits" were summoned, it will have a 30 second cooldown. The cooldown begins after the "spirits" are all dead, or, if they aren't all killed, after the 15 seconds. If the player releases (Shift) before Right Clicking a target, the move is cancelled and no cooldown takes place.
That's it for now! Let me know what you think in the comments!
-djmyernos
P.S. As far as I know, this move is canon, as Unalok (is that how you spell it?) was able to control spirits and turn them against Korra.
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