EndersShadows
Verified Member
Element:
Fire
Basic info:
Create multiple moves, instead of a single move, that relate to fire's lightning ability.
Possible moves:
+ Electrocute (Passive): Any lightning relating attacks will have a small AoE radius. 2-3 blocks, mainly used in water with a radius of 7-8. All lightning attacks will deal extra damage to water, and metal. (Reason; these work as conductors)
+ Chainlightning: This move is explained easily by its title. Charge up your attack and once cast on a target it will leap to nearby targets. Excluding yourself. The "leaping" range of the attack will be increased in water
+ LightningStrike: The current lightning ability, except renamed.
+ Shock: A small burst of lightning that will travel along the ground in the direction of enemies.
+ Electricity (Defensive): A toggle move that deals a small amount of damage when players enter within a certain radius of you. Once they come close enough, they will be shocked, and so will you.
Damage info:
<.> Chainlightning: 3 hearts on initial target -> each jump will deal one heart less
<.> Thunder: Stay the same as the current move "lightning"
<.> Shock: Deal 2 hearts
<.> Electricity: Deal 1 heart per attack to enemies. Deal 1 heart every 2 seconds to yourself.
Pros:
+ Add more abilities to choose from for fire.
+ Give a "Lightning" style to firebenders
+ Keep up with earth's 2 sub elements
Cons:
- Not Cannon
- No good particle effects for said abilities
- Slightly OP towards water
Gifs to help visualize:
I was unable to find a gif that would demonstrate my ideas in the way I hoped.
Please post feedback on what could be added/removed from the pros and cons lists.
Fire
Basic info:
Create multiple moves, instead of a single move, that relate to fire's lightning ability.
Possible moves:
+ Electrocute (Passive): Any lightning relating attacks will have a small AoE radius. 2-3 blocks, mainly used in water with a radius of 7-8. All lightning attacks will deal extra damage to water, and metal. (Reason; these work as conductors)
+ Chainlightning: This move is explained easily by its title. Charge up your attack and once cast on a target it will leap to nearby targets. Excluding yourself. The "leaping" range of the attack will be increased in water
+ LightningStrike: The current lightning ability, except renamed.
+ Shock: A small burst of lightning that will travel along the ground in the direction of enemies.
+ Electricity (Defensive): A toggle move that deals a small amount of damage when players enter within a certain radius of you. Once they come close enough, they will be shocked, and so will you.
Damage info:
<.> Chainlightning: 3 hearts on initial target -> each jump will deal one heart less
<.> Thunder: Stay the same as the current move "lightning"
<.> Shock: Deal 2 hearts
<.> Electricity: Deal 1 heart per attack to enemies. Deal 1 heart every 2 seconds to yourself.
Pros:
+ Add more abilities to choose from for fire.
+ Give a "Lightning" style to firebenders
+ Keep up with earth's 2 sub elements
Cons:
- Not Cannon
- No good particle effects for said abilities
- Slightly OP towards water
Gifs to help visualize:
I was unable to find a gif that would demonstrate my ideas in the way I hoped.
Please post feedback on what could be added/removed from the pros and cons lists.
Last edited: