EndersShadows
Verified Member
		NOTE:
This thread is inspired by the following threads created by White_Knight28 & Joeri:
http://projectkorra.com/threads/rename-bloodbending.1178/
http://projectkorra.com/threads/mass-bloodbending.1177/
http://projectkorra.com/threads/bloodbending-damage.1181/
Element:
Water
Basic Info:
Create a sub element for water labeled "Bloodbending"
Possible moves:
Bloodmanipulation (Current bloodbending ability)
Bloodgrip (Thanks to Joeri, and White_Knight28 for name idea.)
Massbloodbending (Thanks to White_Knight28 for name idea)
Bloodmanipulation:
This move would be the exact same as our current ability. You select a target, you move them around, then you launch them when you feel like it's the right time.
Bloodgrip:
See this thread created by Joeri:
http://projectkorra.com/threads/bloodbending-damage.1181/
The exact concept, I just decided to give it a name.
Massbloodbending:
See this thread created by White_Knight28:
http://projectkorra.com/threads/mass-bloodbending.1177/
Once again. Exact same concept, I am not adding anything. Only putting it into a single thread.
Attack/Defense info:
<.> Bloodmanipulation: As explained it will be the current bloodbending ability just renamed.
<.> Bloodgrip: Damage would be as described by Joeri. Every second a heart, or two hearts depending on the configured setting. Players would not be able to be moved around by the caster.
<.> MassBloodbending: Again, refer to White_Knight28's post for information.
Pros:
+ Adds another sub element to water.
+ Creates more interesting fights between non water and water.
+ Allows water to catch up to earth's large move list.
+ Give servers more donation options.
Cons:
- Increases the amount of OP moves given to water.
- Allows water to catch up to earth's large move list.
Gifs to help visualize:
Massbloodbending:
	
	
		
		
	
	
		
			
		
		 
	
 
Bloodgrip:
	
	
		
		
	
	
		
			
		
		 
	
 
One last time; This thread is inspired by Joeri, and White_Knight28's posts. I only compiled them so they could be judged and reviewed in a single place. As well as provide a few of my own ideas.
Please post feedback on what could be added/removed from the pros & cons lists.
								This thread is inspired by the following threads created by White_Knight28 & Joeri:
http://projectkorra.com/threads/rename-bloodbending.1178/
http://projectkorra.com/threads/mass-bloodbending.1177/
http://projectkorra.com/threads/bloodbending-damage.1181/
Element:
Water
Basic Info:
Create a sub element for water labeled "Bloodbending"
Possible moves:
Bloodmanipulation (Current bloodbending ability)
Bloodgrip (Thanks to Joeri, and White_Knight28 for name idea.)
Massbloodbending (Thanks to White_Knight28 for name idea)
Bloodmanipulation:
This move would be the exact same as our current ability. You select a target, you move them around, then you launch them when you feel like it's the right time.
Bloodgrip:
See this thread created by Joeri:
http://projectkorra.com/threads/bloodbending-damage.1181/
The exact concept, I just decided to give it a name.
Massbloodbending:
See this thread created by White_Knight28:
http://projectkorra.com/threads/mass-bloodbending.1177/
Once again. Exact same concept, I am not adding anything. Only putting it into a single thread.
Attack/Defense info:
<.> Bloodmanipulation: As explained it will be the current bloodbending ability just renamed.
<.> Bloodgrip: Damage would be as described by Joeri. Every second a heart, or two hearts depending on the configured setting. Players would not be able to be moved around by the caster.
<.> MassBloodbending: Again, refer to White_Knight28's post for information.
Pros:
+ Adds another sub element to water.
+ Creates more interesting fights between non water and water.
+ Allows water to catch up to earth's large move list.
+ Give servers more donation options.
Cons:
- Increases the amount of OP moves given to water.
- Allows water to catch up to earth's large move list.
Gifs to help visualize:
Massbloodbending:
 
	Bloodgrip:
 
	One last time; This thread is inspired by Joeri, and White_Knight28's posts. I only compiled them so they could be judged and reviewed in a single place. As well as provide a few of my own ideas.
Please post feedback on what could be added/removed from the pros & cons lists.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		