MeskenasBoii
Verified Member
Small control change, but wouldn't it be a lot intuitive If spacebar was a way to activate its ability? I know it's possible, because I checked on trello that you're planning for AirJump to propell the user through doube tapping spacebar.
The Reason I'm suggesting is that to I think it's better to have mobility abilities in one bind (WaterSpout and WaterWave logic), and to do we could the below changes from this suggestion to spare a new bind for a secondary transportation technique.
WaterSpout
Doesn't need much, but I think double jumping while standing still on water/snow/ice should enable waterspout. As how it currently is, LMB - disables it
AirSpout
AirScooter and AirJump could be merged into this ability.
Merged with EarthWave
N/A (once I'll get details on how this would work). Though would I add, If Sozin's Comet ever gonna buff it to Spout-Level, I think like with my rest vertical transportation changes, double space bar should be taken in mind.
The Reason I'm suggesting is that to I think it's better to have mobility abilities in one bind (WaterSpout and WaterWave logic), and to do we could the below changes from this suggestion to spare a new bind for a secondary transportation technique.
WaterSpout
Doesn't need much, but I think double jumping while standing still on water/snow/ice should enable waterspout. As how it currently is, LMB - disables it
AirSpout
AirScooter and AirJump could be merged into this ability.
- AirSpout: like with my water's counterpart, double space bar while standing still
- AirScooter: one jump and tap sneak.
- AirJump: double space bar while walking/sprinting.
Merged with EarthWave
- Catapult: after charged (sneak held): double space bar.
- EarthWave: sprinting.
N/A (once I'll get details on how this would work). Though would I add, If Sozin's Comet ever gonna buff it to Spout-Level, I think like with my rest vertical transportation changes, double space bar should be taken in mind.